Re: Please list software you use for Modelling & Design
Thanks again for your help.
I'll post the ninja turtles van as soon as i can.
For it, i think the best is to make it without wheels and the back of the van on the ground, then the cannons can be printed in 3d with the rest of the body.
the mirrors and the small radar can be printed with the wheels.I tried meshlab. It's amazing but i don't understand half of the options... I'm french and it's hard for me... lol.
I add a challenge for those who wants to have a cool futuristic vehicle. Its name is storm.
I would be very interested to see how the Ninja Turtles van turns out, it has a lot of intersecting meshes. I attached all of the meshes together, and dropped an STL Check on them in Max, and it passed, so all of the meshes are closed volumes. But Slic3r is going to have to do a lot of booleans to work out what it actually is making, and I don't know how well that will turn out.
The Storm car has some STL Check problems (lots of open faces)
But they all seem to be easily fixable, just a whole load of verts that have not been welded. The cylinder with the arrows (gizmo) on it in the first picture needs to have end caps, as that is an open mesh.
I am personally surprised how dirty meshes can be and Slic3r will cope with it. But I try my best to keep intersections to a minimum, and if they exist only simple shapes. I have had some meshes where it has failed, and duplicates the last good sliced layer repetively until it gets to a layer it can continue slicing with. Netfabb has generally fixed these for me.