Topic: New printer is pretty well bricked
Help. Bought a sd4 and used it to get some nice prints but yesterday it just crashed during a print and I had to hit the emergency stop to get it to respond. Sense then If I turn the build plate heater on the printer just disconnects.
Running repetierHost 1.0.6 on Ubuntu 14.10.
Here's all the data I have,
From log,
20:06:19.001 : OpenGL version:4.4.12968 Compatibility Profile Context 14.201.1006.1002
20:06:19.003 : OpenGL extensions:GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
20:06:19.003 : OpenGL renderer:AMD Radeon HD 6670
20:06:19.003 : Using fast VBOs for rendering is possible
20:06:31.316 : No start signal detected - forcing start
20:06:31.333 : N1 M110 *2
20:06:31.333 : N1 M110 *2
20:06:31.333 : N2 M115 *4
20:06:31.333 : N3 M105 *4
20:06:31.333 : N4 M114 *3
20:06:31.333 : N5 M111 S6 *66
20:06:31.337 : N6 T0 *28
20:06:31.337 : N7 M20 *54
20:06:31.339 : N8 M80 *51
20:06:31.339 : N9 M105 *14
20:06:31.348 : echo:Unknown command: "~"
20:06:31.348 : ok
20:06:31.348 : ok
20:06:31.351 : FIRMWARE_NAME:Marlin V1; Sprinter/grbl mashup for Printrboard FIRMWARE_(redacted) PROTOCOL_VERSION:1.0 MACHINE_TYPE:Solidoodle_3_Expert EXTRUDER_COUNT:1
20:06:31.351 : N10 M220 S100 *112
20:06:31.351 : ok
20:06:31.357 : N11 M221 S100 *112
20:06:31.357 : X:0.00Y:0.00Z:0.00E:0.00 Count X: 0.00Y:0.00Z:0.00
20:06:31.357 : ok
20:06:31.357 : N12 M111 S6 *116
20:06:31.357 : ok
20:06:31.357 : echo:Active Extruder: 0
20:06:31.357 : ok
20:06:31.357 : ok
20:06:31.357 : ok
20:06:31.358 : N13 T0 *40
20:06:31.360 : ok
20:06:31.367 : ok
20:06:31.367 : ok
20:06:31.367 : echo:Active Extruder: 0
20:06:31.367 : ok
20:06:34.416 : N14 M105 *50
20:06:37.517 : N15 M105 *51
20:06:40.517 : N16 M105 *48
20:06:42.343 : N17 M140 S55 *67
20:06:42.349 : ok
20:06:43.518 : N18 M105 *62
20:06:46.618 : N19 M105 *63
20:06:49.619 : N20 M105 *53
20:06:52.620 : N21 M105 *52
20:06:55.721 : N22 M105 *55
20:06:58.721 : N23 M105 *54
20:07:01.722 : N24 M105 *49
20:07:04.822 : N25 M105 *48
20:07:07.823 : N26 M105 *51
20:07:10.367 : N27 M140 S57 *66
20:07:10.374 : ok
20:07:10.541 : N28 M140 S58 *66
20:07:10.548 : ok
20:07:10.565 : N29 M140 S59 *66
20:07:10.571 : ok
20:07:10.581 : N30 M140 S60 *64
20:07:10.587 : ok
20:07:10.589 : N31 M140 S61 *64
20:07:10.594 : ok
20:07:10.597 : N32 M140 S62 *64
20:07:10.602 : ok
20:07:10.613 : N33 M140 S63 *64
20:07:10.620 : ok
20:07:10.621 : N34 M140 S64 *64
20:07:10.628 : ok
20:07:10.629 : N35 M140 S65 *64
20:07:10.635 : ok
20:07:10.645 : N36 M140 S66 *64
20:07:10.650 : ok
20:07:10.653 : N37 M140 S67 *64
20:07:10.659 : ok
20:07:10.669 : N38 M140 S68 *64
20:07:10.680 : N39 M140 S69 *64
20:07:10.680 : ok
20:07:10.687 : ok
20:07:10.692 : N40 M140 S70 *70
20:07:10.698 : ok
20:07:10.701 : N41 M140 S71 *70
20:07:10.707 : ok
20:07:10.709 : N42 M140 S72 *70
20:07:10.715 : ok
20:07:10.725 : N43 M140 S74 *65
20:07:10.731 : ok
20:07:10.733 : N44 M140 S75 *71
20:07:10.739 : ok
20:07:10.741 : N45 M140 S76 *69
20:07:10.746 : ok
20:07:10.749 : N46 M140 S77 *71
20:07:10.754 : ok
20:07:10.757 : N47 M140 S78 *73
20:07:10.763 : ok
20:07:10.765 : N48 M140 S79 *71
20:07:10.770 : ok
20:07:10.789 : N49 M140 S80 *64
20:07:10.795 : ok
20:07:10.824 : N50 M105 *50
20:07:11.117 : N51 M140 S81 *72
20:07:11.123 : ok
20:07:11.197 : N52 M140 S82 *72
20:07:11.203 : ok
20:07:13.924 : N53 M105 *49
20:07:16.925 : N54 M105 *54
From terminal
Could not set X locale modifiers
System.IO.IOException: Input/output error
at System.IO.Ports.SerialPortStream.ThrowIOException () [0x00000] in <filename unknown>:0
at System.IO.Ports.SerialPortStream.get_BytesToRead () [0x00000] in <filename unknown>:0
at System.IO.Ports.SerialPort.get_BytesToRead () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.Ports.SerialPort:get_BytesToRead ()
at RepetierHost.connector.SerialConnector.ReadThread () [0x00000] in <filename unknown>:0
System.TimeoutException: The operation has timed-out
at System.IO.Ports.SerialPortStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.Ports.SerialPort.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at RepetierHost.model.ProtectedSerialPort.flushPackage () [0x00000] in <filename unknown>:0
at RepetierHost.model.ProtectedSerialPort.set_BufferOutput (Boolean value) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) RepetierHost.model.ProtectedSerialPort:set_BufferOutput (bool)
at RepetierHost.connector.SerialConnector.TrySendNextLine2 () [0x00000] in <filename unknown>:0
at RepetierHost.connector.SerialConnector.WriteLoop () [0x00000] in <filename unknown>:0
Closing due to timeout
