Topic: A better corner curver thingy
Who likes sharp corners? No one, that's who. But when I round off my corners, oh, the calamity. If you have a place where, say, three corners intersect, yikes. And, if you push a vertical cylinder into a horizontal one, all bets are, once again, off.
I'm using Fredo's Round Corner which doesn't seem to like SU 2013, BTW. And I save Rounding for the very last operation before declaring the model finalized because editing rounded stuff can lead to lots of complications.
I know the math must be tricky, but has anyone yet encountered a plug in Rounder that works really good?
