1 (edited by foofoodog 2013-10-06 21:50:36)

Topic: Kinect and Skanect

So I was ripping apart my "entertainment center" to rewire it and I decided to try the Xbox Kinect as a 3D scanner like The Great Fredini does with his Scan-O-Tron 3000.

I sprung for the Skanect license and hooked up the sensor to an I7 beast of a laptop and now I have hi-res ready to print scans of my head and torso that I made while spinning about in, what is now, a backless office chair.

I know you all will want samples but I am waiting on getting some of the metal flecked bronze filament or a fresh can of metallic Krylon Fusion before I start handing them out for real. All in good time my friends.

Unlike The Great Fredini I found Skanect to be more user friendly than the ReconstructMe tool he prefers.  It was perfectly functional, has built in mesh repair, cropping tools, and is cheaper.

So as not to totally disappoint you I have included a picture of the preview of the back of my head.

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2

Re: Kinect and Skanect

Nice!!!

How 'fast' were you spinning?

3 (edited by foofoodog 2013-10-07 01:17:22)

Re: Kinect and Skanect

ronsii wrote:

How 'fast' were you spinning?

The software has a recording timer that I set for about 30 seconds then I kicked myself around in a circle about four times.

To get great results I think you have to do it like Fredini does it and also have the sensor move up and down on a track at the same time you spin so you do not end up with holes in the mesh on the top of your head or under your chin.

4

Re: Kinect and Skanect

Yeah, I usually see a problem on the shadow areas but for what I do it's more of just a toy to play with...

5

Re: Kinect and Skanect

Just wondering if a just "Kinect for windows"would work as I don't have a xbox.

SD3, E3D hotend,linear bearing on x/y axis',pillow block bearing on y conneting rod, ball bearngs on front y axis, fan on y stepper motor.

6

Re: Kinect and Skanect

satman49 wrote:

Just wondering if a just "Kinect for windows"would work as I don't have a xbox.

Short answer, yes.

I had the Kinect that I got not as part of the bundle so it has the new plug and came with the power adapter USB splitter thing. I pulled the Kinect windows SDK and dev tools and laid them on before the other software just for good measure.

I have heard the Kinect for windows is even better hardware than what they sell for the console, not sure about all of that or the details.

7

Re: Kinect and Skanect

thanks , then all I need is the Skanect  right?

SD3, E3D hotend,linear bearing on x/y axis',pillow block bearing on y conneting rod, ball bearngs on front y axis, fan on y stepper motor.

8

Re: Kinect and Skanect

satman49 wrote:

thanks , then all I need is the Skanect  right?

As far as I know, yes, that is a commercial option and there are others, that was the easy button for me, there may even be open source options since the "math" is probably all the same.

9

Re: Kinect and Skanect

If you're just looking to try things out, Kinect Fusion is part of the Kinect SDK, works with the Windows or XBox version and is free.  I've had good success with it though you have to use other tools to clean your scan and make it water tight.

10

Re: Kinect and Skanect

foofoodog,  SKANECT  is saying GPU unavailable .What video card do you have?

SD3, E3D hotend,linear bearing on x/y axis',pillow block bearing on y conneting rod, ball bearngs on front y axis, fan on y stepper motor.

11

Re: Kinect and Skanect

I upgraded my laptop to get one with a compatible GPU but at first it didn't work as I hadn't updated my graphics drivers.

All good after that so perhaps something to try.

12

Re: Kinect and Skanect

satman49 wrote:

foofoodog,  SKANECT  is saying GPU unavailable .What video card do you have?

I am using an old ASUS G75 I7 and it has an NVIDIA Geforce GTX 660M.

13

Re: Kinect and Skanect

thx  what fps are you getting?

SD3, E3D hotend,linear bearing on x/y axis',pillow block bearing on y conneting rod, ball bearngs on front y axis, fan on y stepper motor.

14

Re: Kinect and Skanect

Check their support forums to see if anyone else with your card is having trouble.  My Radeon 7850 was on Reconstructme's list of cards that work well but support for that series of card was broken for months.  They only recently claim to have fixed this.  That's what led me to Kinectfusion which is free and works well enough for me.

15

Re: Kinect and Skanect

another thing , do ya'll know how to use the  motor in the kinect? It arrived at up angle

SD3, E3D hotend,linear bearing on x/y axis',pillow block bearing on y conneting rod, ball bearngs on front y axis, fan on y stepper motor.

16

Re: Kinect and Skanect

my first test scan and print with Kinect

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SD3, E3D hotend,linear bearing on x/y axis',pillow block bearing on y conneting rod, ball bearngs on front y axis, fan on y stepper motor.

17

Re: Kinect and Skanect

satman49 wrote:

my first test scan and print with Kinect

I have a model like that of myself that I use to bang my own head on the desk when I do things like I did last night which was to scale a print by 24.4 to convert inches to millimeters and running the 4 hour job. Doh! The 4 and the 5 key are too damn close together if you ask me.