I see your point and agree with you. Having the bed so sloppy (from loose bushings, undersized shafts, thin aluminum that flexes, and finally the screws and the springs) gives the nozzle the best chance of taking hits and absorbing vibrations of the fast movements of the machine.
One thing to note is that this thread is about someone who is going to do just that though. He is adding aluminum blocks and linear bearings to remove slop. I would also say that my idea on a stock SD3 would probably be bad since the X carriage would break apart on collision, but this guys design would withstand the impact and quite frankly no harm would be done as it would result in skipped steps, not cracked ABS.
I agree, all of the Mendel and other designs benefit from having the springiness of the bed. Without strengthening the entire design, this idea would be very bad. And from your points on dampening vibration, I have no good argument to support making anything better on the stock SD3. I was just offering that if someone was going to go the distance and remove all of the slop that current design has to not overlook source of the most 'sloppiest' part of the entire machine.
Oh, and I have reconsidered my idea. You were right about 'hard-locking' the aluminum bad to the aluminum frame. I did not finish my though before drawing it up, but the idea was to use nylon lock nuts on the ends of the screws. Its basically reversing where the springs are, but the bed still flexes up and down just like before, just not side-to-side as much.
So now you got me thinking. While making the whole design much more rigid, would this be counterproductive since any small problem would result in skipped steps instead of just the bad wobbling around (I think of it as the print 'fixes' itself). For instance, if the first layer is too close to the bed, the over-extruded plastic will have ridges that the nozzle bumps against until the second layer get put down. As long as extrusion is still calibrated, the second layer lays down the correct width if plastic, and by the third layer the print is laying down as desired (where an over-extruding problem just gets worse). So, any little 'blip' in the printing process will eventually fix itself and is probably unnoticeable in the final print quality. A rigid design would be more prone to skipped steps, which do not fix themselves.
Hmm, this gets me thinking.
Chuck Bittner is a quadriplegic gamer who is petitioning the major console developers to include internal button remapping in all console games. You can help.
Sign Chuck Bittners petition