grogbro wrote:So the helmet of the martian is sanded or you put a solution on it as well? I noticed all the ridges in the female, is that typical of prints or does the solidoodle let you print a 'draft'? (sorry, every new to 3d prints)
very cool though! love em 
Marvin the Matian is quite rough. In those images, the helmet is snaded, the head, body and arms are natural (as printed), and the feet and helmet broom were brushed with acetone, which gives them the shine.
I started to work on him the other day, and I'm using modelling putty to fill in the tiny gaps and groves before I prep him for painting.
The girl is pretty much how it came out of the printer. When I took those pictures I had only cleaned up the lower part of her right leg.
As for the ridges, that seems to be what some of my prints look like, and I wish I knew what caused it. Each "ridge" repeats every 8-10 layers. It's not a side to side shift, becuase what appears "inset" or pushed in on one side, is not pushed out on the opposite end. Rather it appears that every few layers, the overall perimeter of the model is either "swollen" or "constricted", like a ripple.
If this was occurring only in a few places, I would think it was due to some kind of movement or wobble, but it's occuring throughout the entire vertical build with nearly perfect spacing, so I'm wondering if this is some slicing artifact. I used Slic3r to slice this, becuase I was having a hard time slicing the hand with the gun in KiSSlicer. Skeinforge is a lost cause to me, it fails to slice anything, so I no longer bother.
I'll try KiSSlicer again on a single part just to see if it produces the same ridges.
To print or, 3D print, that is the question...
SD3 printer w/too many mods, Printrbot Simple Maker Ed., FormLabs Form 1+
AnyCubic Photon, Shining 3D EinScan-S & Atlas 3D scanners...
...and too much time on my hands.