yeah same here on searching for answers. seems the search engine is not as good as some. I went through that tutorial but still have lots more questions about meshlab I cant find anywhere let alone in Meshlab. meshmixer is also hard to learn but has much more options not found in Meshlab. I mostly have been working with STL files and a couple related or converted to/from esy like Sketchup, Blender, etc. Sketchup 8 has tons of features for tweaking those files I have imported STL to it, modified several aspects then exported fixed STL I have removed "hidden Geometry several layers deep, moved all around and into files to see things embedded in files either needing removed, repaired, rearranged, etc and can manipulate the file anyway needed. each program has pros and cons or different features. main trouble I find with Meshlab is moving object how I need to see it for repairs, then easy saving or undo of changes including un-delete like many programs do since they auto save dozens of moves so you dont cuss yourself for bad clicks like in the Atlas connection page when you meant to click a file to save and instead click delete on the last 2 hour scan done, that Pi dont have much spare memory so its understandable. but programs running on my PC have no excuse for being stingy with memory or tools. when I try to zoom in meshlab it only moves object towards camera view to about half way across screen while moving out of the gimble and is impossible to grab and move where needed due to limits within the screen. no tape measure, magnification by %, etc its confining. other programs have better cleanup features, just not sure about things like merge multi scans. meshmixer does lots more with STL as to cleanup, repair, Mods etc. main feature only found on paid for programs is like removing parts of an STL that has multiple objects in 1 file or adding more which can be done in repitier host some or maybe with the other type STL besides just binary. since I mostly work with tiny files/objects I must have a way to inlarge them to see the details needing work. so far I am learning the Atlas Scanner unmodified is not high enough resolution for the models I use. wish somebody would have tried smaller/fine detailed objects than simple Troll dolls like you can buy at Dollar Tree. in the sand cast Nick Knacks or blow mold toys isles. need thinner laser lines and a focused Macro camera.
also each setting I select to improve fine details doubles scan time. just the settings I posted above take a little over 2 hours. heck I would be better off taking measurements of the item, learn better how to make CAD file and design the item from scratch like one guy whos models I print off Thingaverse. he does it in his lunch hour. now I see why Azerate sold his.
Solidoodle 2 with Deluxe kit cover & glass bed with heater. and 2nd board SD2 used not 3rd and alum platform not installed yet still wood. also need cooling fan installed to board. use Repetier Host couple vers. Slic3r also have all free ware STL programs