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Topic: How to go from .ply (reconstructme) to solidoodle

Hello everybody !

One of the thing I would like to do with my Solidoodle is to print little figurines from familly and friends.

I have some scanned .ply files I have done with reconstructme (www.reconstructme.net) but I am a totally newbie in those 3D things and didn't find a way from .ply to .stl

What I did, up to now, is to import the .ply in sketchup with this http://www.my3dscanner.com/index.php?op … Itemid=93. But I don't even know if sketchup is part of the solution I am looking for ...

So I need help smile

The file I do my tests with is this one : https://www.dropbox.com/s/pxxn3jm8ogqfrt3/max4.ply

Thank you.

2 (edited by jooshs 2012-12-17 13:39:59)

Re: How to go from .ply (reconstructme) to solidoodle

This is an excellent tutorial on how to use ReMe.  I am on my 3rd figurine and I will post results later today with some of them.

http://vimeo.com/38764290

All of the tools in this tutorial are free.

You can also use meshlab to bring in your .ply and export as .obj to get started on the rest of this tutorial.

3 (edited by jooshs 2012-12-17 14:35:17)

Re: How to go from .ply (reconstructme) to solidoodle

I've cleaned this one up for you and rescaled it so it is ready for printing.  The problem with these whole body figurines is that you almost always need support.  That is the case with this one as well.  Also the hair on Max looks like it might be tough.  This is where the slicer comes in.  Ian did great work showing how to use Kiss.  I usually just do head busts, so I haven't had to worry about support in any of my prints. 

Anyways, the process after you watch the video is:

1.  Get in .obj format using meshlab
2.  Center and orient in Netfabb
3.  Trim off the bottom in Netfabb
4.  Clean up holes and the like in Netfabb
5.  Center again and export as .stl
6.  Bring into meshlab and run filters-> point set ->  Surface Recon Poisson -> Octree11
7.  Export as .obj
8.  Import to meshmixer and remove unwanted parts and smooth rest out
9.  Bring into netfabb and cut bottom again and run repair
10.  export as .stl
11. bring into Rep G and scale and center
12.  open in Blender and decimate
13.  One more repair and final check in netfabb

You need these and they are good tools to have in general...

http://www.netfabb.com/basic.php
http://meshlab.sourceforge.net/
http://www.meshmixer.com/
http://www.blender.org/
http://replicat.org/

This .stl should be good to slice

One more thing is you can build your own base by adding a large brim.

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Re: How to go from .ply (reconstructme) to solidoodle

Thanks for compiling these steps, I got a bunch of ply's to clean up still. Been so focused on learning and tuning the mechanical aspects of this machine I haven't had time to learn any of the 3d modeling stuff yet!

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Re: How to go from .ply (reconstructme) to solidoodle

No problem... All of these steps aren't necessary but create a real thorough cleanup and treatment. Btw... It is easier to just export from ReMe as an obj. When you save just save as filename.obj

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Re: How to go from .ply (reconstructme) to solidoodle

Waooooo Jooshs !! I am really impress and gratefull. Thank you very very very very much !

I'll try to print your file and do some by myself.


I believe I am not the only one who will be looking for that answer, it could maybe be interesting to do a sticky just with your video and your step by step procedure.


jean

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Re: How to go from .ply (reconstructme) to solidoodle

I didn't make the video, just saw it a while back, but happy to consolidate the steps and pay it forward.  MeshMixer is a really interesting program to get familiar with.  It is totally awkward to use and the controls are awful, but there are tools that can be used when dealing with realistic models that are excellent.  I'd be happy to hear what else people do with these kinds of models.