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Topic: Cubing Models??

Is there a way to turn a model into a bunch of cubes? I know there is decimation for reducing triangle counts. But what about approximating with a lot of cubes?

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Re: Cubing Models??

All 3d models are based on polygons which are based on triangles. Only 2d models are based on cubes. So unless you had a way to remake the model based on cubes instead there really would be no way to do it. Plus there is the fact that all 3d modeling software is based on the polygon as well. I am not versed in all modeling software but I don't recall seeing any 3d software that dealt with cubes. It would be harder to make curved surfaces based on cubes. They would end up with aliasing artifacts as well as less defined edges.

Printing since 2009 and still love it!
Anycubic 4MAX best $225 ever invested.
Voxelabs Proxima SLA. 6 inch 2k Mono LCD.
Anycubic Predator, massive Delta machine. 450 x 370 print envelope.

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Re: Cubing Models??

It wouldn't be perfect, but if someone wanted to know on the larger scale how to create a model using cube blocks whether they be legos or construction blocks I am wondering how such a approximation could be made.

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Re: Cubing Models??

Rocketman wrote:

It wouldn't be perfect, but if someone wanted to know on the larger scale how to create a model using cube blocks whether they be legos or construction blocks I am wondering how such a approximation could be made.


It would require software designed for that specific purpose.  Here is an exact example of what you would get..

http://voxelbuilder.com/

In fact it seems this site does just what you want.

Printing since 2009 and still love it!
Anycubic 4MAX best $225 ever invested.
Voxelabs Proxima SLA. 6 inch 2k Mono LCD.
Anycubic Predator, massive Delta machine. 450 x 370 print envelope.

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Re: Cubing Models??

Groovy.