Topic: NetFabb Repair Tutorials
Repairing a model with Intersecting or unattached parts.
Here is a simple way to repair a model that is supposed to be solid, but it turns out it's not.
Here we have a model with 2 domes. One dome is properly merged int the main body, but the other is not. It actually intersects the body on the main surface. In this tutorial we'll reattach the dome to the main body.
Right click the model and click Extras/Repair Part. Using the Shell Select tool, click the body of the model. You'll see the main body turn green (selected), but not one of the domes. That's because it's not contiguous with the rest of the model. You'll also notice there are 4 open/border edges.
Rotate and zoom the model to get a better view of the side as shown. Using the Surface Select tool, click the side of the body, and click the Remove Selected Triangle button, or simply hit the Delete key to open the side.
Looking inside the main body, you can now see the bottom surface of the dome intersecting the top surface of the main body (highlighted in red). Using the Surface Select tool once again, select each one of these and delete them (you can also multiple select by holding don the CTRL key). Once deleted you can see the edges of the now open bottom of the dome (yellow dashed lines).
Next select the top surface of the body. Rotate the model around to verify that only the surface you wanted was selected. if not, simply click outside the model to deselect , and do it again. Once you have the right surface selected, hit the Delete key.
You're now left with a bunch of open edges. If you were to simply tell NetFabb to close all the holes, it would literally revert back to the original. The fill holes algorithm is not very intelligent. So we going to close the holes manually.
Select the Add Triangle tool from the toolbar. then move your cursor to one of the yellow edges. It will turn blue. Click it. Then move the cursor to the opposite edge (follow the arrows). The open area between the two edges will be highlighted. Click the opposite edge and the area will be filled in. Do the same for the surface under the dome, and then for the side which we opened in the beginning.
Last thing we need to do is clean up the few opened edges by stitching them together. Click the Actions tab, then click Stitch Triangles, then OK on the pop-up. That's it. Click Apply Repair, Remove Old Part and then export the repaired model.
The Add Triangle tool is very powerful because it allows you to not only repair a model, but change the entire surface geometry.
Let me know if you have any questions.
SD3 printer w/too many mods, Printrbot Simple Maker Ed., FormLabs Form 1+
AnyCubic Photon, Shining 3D EinScan-S & Atlas 3D scanners...
...and too much time on my hands.
