Topic: Reliable way to use Sketchup for modelling?
I'm about to start on a large scale project that will be many pieces and take me a long time to do. Recently, I've been working on a few small scale projects that I've ultimately given up on (after entirely modelling) in Sketchup and done again from scratch in OpenSCAD.
Now, I love OpenSCAD and it certainly has its place, but I feel Sketchup would be easier for this project with more geometric shapes and things that I just feel would be harder to describe with math.
The problem I have with Sketchup is that I finish my model, and it's in a .skp file. Now I've downloaded 2 separate plugins that are for exporting files as STL and BOTH fail to properly export the object. If I export the file and try to slice it with Slic3r, I get almost a non-existant object. Slic3r just freaks and generates almost nothing. Now, if I run it through NetFabb (like I was for a while without problem), the geometry is usually skewed in some weird way. Sometimes round holes are semi-circle holes, and sometimes square channels are triangular channels. I just can't make heads or tails of it.
SO - Is there a reliable way (using an older version of Sketchup/Slic3r, different addons, etc) to make Sketchup export proper STL files that will work in Slic3r? (Ideally with the newest version of Slic3r)
Example skp and stl files attached (*_fixed is after NetFabb tried to fix it)
EDIT: Just to be clear, I've cleaned up a few files by just completely redoing the entire affected area and it usually works, but I don't feel like having to do this project 3 times over.
