eridizco wrote:pirvan wrote:The problem with your model is that it's just a skin. It's not a closed mesh, and there are hundreds of holes in it. Closing the holes is not a problem, however, turning this into a manifold, watertight model is almost impossible.
Hi Pirvan,
thanks for your helping, do you have suggestion for the software that can i use for turning into a manifold that easy and still printing like the model?
I hate to admit it, but this model had me beat. I spent nearly 3 hours on it, and still couldn't get it to work.
First I loaded it into NetFabb, which closed all the holes, but at the same time filled in all the wrong spots. Then I manually filled the holes to make it a solid body. The idea would be to print it with 2-3 layer walls and supports, so it would print hollow with supports only for the ceilings. Problem was that it still has many errors, and neither Slic3r nor Kisslicer can handle the model due to the errors.
Then I loaded it into MeshMixer. I tried to use it's extrude function to give the skin thickness. The problems is that this model is made up of multiple meshes, so it only thickened some parts, not others.
Next up MeshLab. I was able to make it manifold, but I can't Boolean (join) the meshes. Every time I try it crashes, because there are like 214 separate meshes in it. I tried to slice the model anyway, but no joy. Different errors, weird slice with missing parts.
So at the moment, I put it aside. I might give it a go at a later time, but for now, I'm conceding defeat.
FWIW, I can tell what you want this for, as I'm a MiniZ fan myself. Your model is full size (the size of the real car), so it needs to be scaled down to about 1:27. Unfortunately, MiniZ's are not scaled down exactly, the 1:27 scale is approximate, so you'll have to measure your chassis wheelbase, and use that measurement to scale the model down (center to center of wheel wells). You'll also have to make the body clips and the nose clip socket.
P.S. Do you have the original model? It was probably something like a .3DS or a .max file. Maybe if I load it back into the original program it can export it more cleanly.
To print or, 3D print, that is the question...
SD3 printer w/too many mods, Printrbot Simple Maker Ed., FormLabs Form 1+
AnyCubic Photon, Shining 3D EinScan-S & Atlas 3D scanners...
...and too much time on my hands.