Topic: 3d detail nature question
I understand that any complex 3d model is made of many geometric faces. When I started using daz studio, I used the free models that came with it. They look smooth and realistic. When I saved it as an ojb file and imported it into blender, the model looked blocky with all faces looking flat instead of rounded. But when I saved it as a collida in daz, and imported into blender, the model retained its smooth realistic look. Now in meshlab, I am able to see the model with flat faces, or smooth faces. My question is, which will the printer print?, flat and blocky, or smooth and realistic? Why was the smoothness not imported into blender using ojb? And if the smoothness was lost with ojb, and I converted the ojb to stl, would it print blocky? Thankies!
