Topic: Trek model advice?
Heya guys,
I've recently been learning how to pull mesh models from various PC games and then attempting to get said models ready to print on my newly acquired Soli 2 once it arrives.
Having some slight problems understanding whether or not the model needs to be 'thickened' for Slic3r to have a proper chance at making the model viable.
When I've sliced it the results have been a bit of a rats nest... Bits flying off in random directions, sections with no fill ect ect.
I've run it through NetFabb basic and the cloud based system to fix up any errors in the actual mesh.
So basically I'm asking if the model needs to have a thickness beyond the mesh?
Apologies for the rather basic question... Google has so far failed me....
