Topic: Investigating potential 3D printing, many questions!
Hey all,
As the title says, I'm looking to get into 3D printing for prototyping and/or crafting my own original stuff for gifts and the home. I've been reading a lot about it but am filled with many questions. So, first, I'll ask and explain what I'm trying to do as best as I can. I don't want to invest money into something that isn't feasible for a home user to do, after all.
First, I am aiming to take 3D models I make that are very high resolution and convert them into tabletop miniatures and/or small statues for gifts (my dad, for example, really likes dragons and I would love to have one of mine made up for him).
(I can't post links for some reason so I took out the w w w . in each.)
I stumbled across this thread in one of my searches... privateerpressforums.com/showthread.php?13570-I-got-my-typhon-printed-and-now-to-paint!
The model in there (at the bottom of the first post) is roughly the end-goal of most of my prints, unless for simple things.
The model he had printed appears extremely smooth. I want to achieve the same level of smoothness. I know that there are several "resolutions" that are printed, the most common and most advertised for Solidoodle being .3mm. With this being a "high res" print, will Solidoodle's resolution of .1mm be capable of achieving that kind of result, or am I going to need better than the SD3?
On that same note, I did find this: solidoodle.com/2012/11/best-resolution-yet/ The resolution here seems reasonable, although I can still see stepping.
From what I read, Solidoodle doesn't completely fill solid areas (to be mindful of the filament use). Can you make it fill the area so it is completely solid? Would this fix any issues regarding strength and/or overhangs without support?
If the Solidoodle is not capable of getting that kind of resolution but I still want to use it, what can I do to try and achieve that kind of detail out of a Solidoodle print? I've read mixed uses of Acetone but do not quite understand how it would affect the end piece. Some of the parts I'm making would be extremely small.
As for modeling, I've read basically any software package should be able to output to an STL. Some people mention converting to an OBJ then changing file types again to an STL. What standard does Solidoodle best utilize? I am going to either be using Maya or Blender for my models (depending on if making at home or work) and potentially taking the mesh into ZBrush.
Aside from the "out of the box" settings, which would I likely need to test and tinker with to achieve the results I'm looking for?
I've read there are different ways to print, like KISSlice (I forget the others). Which is good at what, if they're supposed to be specialized, or is it guesswork?
Thank you in advance for the answers! I'm sure I'll have more questions and I hope I have added enough details.
