Topic: Manual Bed Leveling
It was suggested in some other threads that to level an uneven bed you simply had to remove the glass and adjust the screws in each corner of the bed. My glass was firmly glued in place by whatever was applied at the factory for their test print, after I managed to remove it I went about adjusting the screws. What I found however was that the screws are simply used to clamp the bed down to the Z axis carriage. Between the bed and carriage, what appear to be standoffs are just 4mm riser tubes, washers for lack of a better term.
Unfortunately the tolerances are so tight on my unit that stacking additional washers to adjust the bed height isn't an option, and I didn't have a stock pile of washers handy to make shorter risers. I was thinking that replacing the washers with springs like I've seen on other printers is going to be the best option. I was hoping that someone might know of a source for springs that are approximately 4mm tall and would be appropriate for this function.
Regarding checking the level, I discovered that virtually no surface in my house was level so before I went about measure the bed on the Press, I had to construct a level platform. I was fortunate to have a 2x2' piece of heavy tile laying around that I carefully leveled before placing the Press on top. There isn't really a good place on the Press to check if it's true, all the flat surfaces are actually bulbous. I ended up double checking myself by using a small circular bubble level and a cylindrical bubble level both balanced one at a time on the extruder. Surprisingly the extruder was level. Placing the levels on the bed, they concurred with the numbers returned by the Z Probe that my bed leaned forward and to the right.
The easiest way I found to see the numbers for the Z Probe is to open the SoliPrint Z-Offset Calibration screen, then start a print. The Calibration screen displays the raw numbers from all 3 axis in columns to the left. A nice thing I can say about SoliPrint is that none of the screens or popups are modal so you can open them and continue to interact with the screens underneath, and all of the open screens display current data.