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Topic: Terribly Rude, Sorry - Az Tuning In

Right, sorry, started off with panicy newbie questions rather than an introduction.....


Just a heads up, and thanks for making this forum,

I'm a teacher out in AZ who's school just scrounged together the dosh for one of these lovely machines on my suggestion that it'd be easier/cheaper to print physics lab components than to order them at an arm and a leg a piece...


I tend to test this theory extensively as soon as the printer arrives, and in the mean time I've been designing example components from which I'll have to teach my students how to design and print...


if you got any suggestions on how to make this easier other than "raid the crap outta Thingiverse"' (which I already do)    let me know!

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Re: Terribly Rude, Sorry - Az Tuning In

Welcome!

There are a few things that Are pretty neat. I'm not sure what you've already got stuck into, but here goes anyway! There is heaps of info on each of these things all over the forum, and don't be afraid to ask questions!

For making new objects, I've used two apps, google sketchup and inventor fusion. Sketchup is great because it has a fairly shallow learning curve. Inventor has a bunch more features, but isn't quite as easy to get your head around. Sketchup needs a plugin to export to stl, inventor has it built in. Both apps are free for personal use, you might need to look into licensing for educational use though.

Solidoodle recommend using pronterface and skeinforge, but there are alternatives out there that are probably better for your use. Repetier host is great. It is a hell of a lot easier to get your head (and your students!) around, and integrates with both skeinforge and another slicer called slic3r. Slic3r is significantly quicker than skeinforge, so in a classroom situation, it'd be much better. Repetier host also let's you quickly switch between multiple slic3r settings, so you can easily have options for different layer heights, support settings etc. it will take a bit of setting up, but once it is going its great.

As far as general info goes, there is heaps on here, and there are both the official wiki and soliwiki to visit. If there was just one page you could read, for me it would be 'what should I not do?' On the official wiki. I'm pretty sure I've done each one of them before I found the page smile

Anyway, welcome to the community!

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Re: Terribly Rude, Sorry - Az Tuning In

cool, thanks for the heads up.


since skeinforge is what's on the Solidoodle site, it's easier to get the IT guys to install (they don't trust me with admin rights, for good reason)
so i'll probably be working with that...

so far most of the components are simple enough that there isn't more than a 10 minute wait on the slicing through the stock program. (stuff like servo mounts, post grips, and the like)

I'll probably have to look into the other programs on my personal computer later...  one thing at a time...


Sketchup I've been toying with for a couple years now, so that's the way we'll be going...  but I'll look into the others when I have the time.



do settings on the slicers have to be changed often?

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Re: Terribly Rude, Sorry - Az Tuning In

All good smile I used to be one of those IT guys at a school tongue

Sketchup is good, especially for that kind of stuff.

They don't *have* to be changed, but you can vary the properties of the print - make them stronger or weaker by using more or less infill, more outer shells, thinner layers to increase the resolution of the print.

You can change all these things through skeinforge as well so you arent losing any functionality.

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Re: Terribly Rude, Sorry - Az Tuning In

Mr_Smigs wrote:

cool, thanks for the heads up.


since skeinforge is what's on the Solidoodle site, it's easier to get the IT guys to install (they don't trust me with admin rights, for good reason)
so i'll probably be working with that...

so far most of the components are simple enough that there isn't more than a 10 minute wait on the slicing through the stock program. (stuff like servo mounts, post grips, and the like)

I'll probably have to look into the other programs on my personal computer later...  one thing at a time...


Sketchup I've been toying with for a couple years now, so that's the way we'll be going...  but I'll look into the others when I have the time.



do settings on the slicers have to be changed often?

IT paranoia is so frustrating.

Former Solidoodle employee, no longer associated with the company.

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Re: Terribly Rude, Sorry - Az Tuning In

Glad to see someone else from AZ. I've been to a few 3D printing meetups around town, but you're the first person I've heard of with another Solidoodle. I got so excited when I saw your post because I've been thinking about taking my Solidoodle to a local school to see if I can get some kids excited about their future in a 3D printable world. I also happen to be a design student that's been playing around with all sorts of 3D modeling tools.

I work mostly on a mac and use Rhinoceros for most of my modeling (with a few other supplementary programs). I have to say that I think sketch-up is a god-awful tool that seems to only cause confusion for myself and my fellow students, but if you can get it to work for you, then more power to you (a few of my peers have actually created some amazing things with it, it's just not for me).

Give me a PM if you'd like to talk more. I'd be more than willing to help you troubleshoot any problems you may have setting your printer up, and if your school is convenient and approval can be had I'll even stop by with my Solidoodle.

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Re: Terribly Rude, Sorry - Az Tuning In

I personally dislike Sketchup as well, but that is more because it's whole work flow, object selection etc is completely different to how 3DS Max works and just frustrates the hell out of me.

I think sketch-up is a god-awful tool that seems to only cause confusion for myself and my fellow students.

I wonder how much of the students confusion is caused by yourself. I know that I could not teach anyone to use SketchUp because of the reasons stated above, but I can and have taught students the basics of 3DS Max. Lots of people seem to get the hang of SketchUp quite quickly, but when you already have another 3D tool indoctrinated in, sometimes it's hard to convert.

Lead Programmer & Co-Owner of Camshaft Software - Creators of Automation - The Car Company Tycoon Game

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Re: Terribly Rude, Sorry - Az Tuning In

caswal wrote:

I wonder how much of the students confusion is caused by yourself. I know that I could not teach anyone to use SketchUp because of the reasons stated above, but I can and have taught students the basics of 3DS Max. Lots of people seem to get the hang of SketchUp quite quickly, but when you already have another 3D tool indoctrinated in, sometimes it's hard to convert.

Unfortunately, at our level of study no one is teaching us this software, everyone just teaches themselves. I moved to Rhino (and other programs) because of all of the frustrations I had with sketch-up. Having learned a lot about both programs, I just think sketch-up makes some things that are really intuitive in other programs difficult.

I think the biggest issue is that as graphic design students most of my peers are using 3D models to render whole exhibit spaces, not to make objects for printing. Sketch up doesn't seem to be able to do this well, especially not with organic forms. Unless I'm missing some huge features that are only available in the pro version or something.

But like I said, some of us are able to make some incredible things.

That being said, as pretenda mentioned sketch-up has a really easy learning curve and would be great if you are trying to teach students.

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Re: Terribly Rude, Sorry - Az Tuning In

From what I have seen of sketchUp, I would imagine that organic shapes would be more difficult/cumbersome compared to other packages.

BotBot wrote:

Unfortunately, at our level of study no one is teaching us this software, everyone just teaches themselves.

That is what I see as the biggest hurdle now with 3D printing, and is one of my concerns. We now have affordable 3D printers, but very few people seem to be tackling the other elephant in the room. Producing content. 3D printers are another leveller, like the internet, youtube, etc. They allow people to be creators, not just consumers. But if the majority of people are just downloading stuff from thingiverse, then most people are just consuming again.

Modelling for 3D printers is different for modelling for games or film. I would love to produce a youtube series on the workflow from idea, through to printing. That is of course, if I can find the time.

Lead Programmer & Co-Owner of Camshaft Software - Creators of Automation - The Car Company Tycoon Game

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Re: Terribly Rude, Sorry - Az Tuning In

One other thing that might interest you, OpenSCAD is an interesting option.

Quite a few people on this forum use it (and am sure are more used to it than I) but you use it to 'script' 3D models. If you are dealing with students who do programming, it might be a fun tool to try out. It's great for creating tools and other parts that don't require too many aesthetics smile