Topic: Marlin Status Screen Icons.
In Marlin on my Printer the extruder icons are labeled a 1 and 2. Hardware wise they are 0 and 1 and I would like for them to reflect this on the status screen. I tracked down the code in Marlin that I believe defines these icons but I have no idea on how to edit them to show 0 and 1 instead of 1 and 2. Can somebody give me a hand? Here is the code.
#elif EXTRUDERS == 2
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
0x7F,0x80,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
0xFB,0xC0,0x00,0x79,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
0xF3,0xC0,0x00,0x76,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
0x7B,0x80,0x00,0x3D,0xC0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
0x7B,0x80,0x00,0x3B,0xC0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
0xFB,0xC0,0x00,0x77,0xE0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
0xFB,0xC0,0x00,0x70,0xE0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
0x3F,0x00,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x1E,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
0x0C,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
0x7F,0x80,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
0xFB,0xC0,0x00,0x79,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
0xF3,0xC0,0x00,0x76,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
0x7B,0x80,0x00,0x3D,0xC0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
0x7B,0x80,0x00,0x3B,0xC0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
0xFB,0xC0,0x00,0x77,0xE0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
0xFB,0xC0,0x00,0x70,0xE0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
0x3F,0x00,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x1E,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
0x0C,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
};
#else
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
};
#endif // Extruders
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