Topic: Articulated Steampunk Robot
About a week ago, I came upon a really cool steampunk robot that was modeled in 3DS Max. After exporting it to an STL, I tried printing it in one piece, but it didn't come out too well, primarily because it has some very small part and tons of overhangs.
So I decided to break it up into its components, while at the same time turning it into a fully articulated model. Since there is no direct export that would preserve the solid bodies between 3DS Max and Solidworks, I had to work with STLs, so each part (hands, legs, head, etc) were imported into Solidworks, then joints were added between the components, then every parts was re-exported and an STL.
Because the joints are ball and socket type, the sockets need to be able to trap the ball inside. The problem with that is that the materials we're likely to print with (ABS, PLA) are not very flexible, so you couldn't simply "pop" the ball in the socket, so I had to print some of the parts in halves that are to be glued together.
I will start posting the STLs as I print them, this way I can tweak them in case there are issues. I'll also post my print settings.
For now, here is a teaser of what the robot will look like. When finished it stands about 10" tall.
This is a posed look, but since it's articulated, you should be ale to pose it any way you like. The only exception will be the fingers, which will be positioned just as you see them, and maybe one other pose (probably open hand).
SD3 printer w/too many mods, Printrbot Simple Maker Ed., FormLabs Form 1+
AnyCubic Photon, Shining 3D EinScan-S & Atlas 3D scanners...
...and too much time on my hands.