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Topic: Can anyone see why the cape on a stl wouldn't need support material

I made a heroine type figure in Daz3D with their new supersuit add on.  The figure has a small cape on the back.  I was trying to make something as close as I could to PowerGirl without modifying the costume in Hexagon.  I had to fix the stl to make it maniform (Thanks Ian for the link).  When I dropped it into Repetier it was on it's back, cape side down and too large for the build area.  So I rotated it to be on it's feet and scaled it down by half.  Then I sliced it using Slic3r.  It took a long time to slice, maybe a half hour.  Once it was done I started printing.  I stoped the job after the feet were almost done because I noticed that Slic3r had not generated support material for the cape.  I tried to upload the STL but I think it's too big.  I will take some pictures later so you can see what I'm talking about.

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Re: Can anyone see why the cape on a stl wouldn't need support material

Did you have support material turned on?  Support in Slic3r generally sucks.  For anything that requires support I would recommend Skeinforge, or even better, KISSlicer.   Here is a post of screenshots of my settings to start with http://www.soliforum.com/post/2847/#p2847   Support material in KISSLicer is really good, and it slices faster than Slic3r. 

Download Netfabb Studio Basic to check the STL for good meaure.  Unless you were slicing at .1mm layers, it seems odd for Slic3r to have taken so long.

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Re: Can anyone see why the cape on a stl wouldn't need support material

http://www.soliwiki.com/Enabling_Support_Material

Slic3r instructions have been added here.

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Re: Can anyone see why the cape on a stl wouldn't need support material

Ian, i was doing .1mm layers.  so if i use kisslicer does it save the gcode out to a file that i can load with repiter or does it run the solidoodle itself?

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Re: Can anyone see why the cape on a stl wouldn't need support material

It's a slicer only, so you would need to load the gcode into Repetier.  Also it uses 0,0 as the center so you would use the Solidoodle start code.   If you want the gcode preview to work right, replace the x moves G28 X and the Y moves with G28 Y.  Same with the Z.  The Solidoodle start code works as is, but the gcode render will be off in space somewhere.