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		<title><![CDATA[SoliForum - 3D Printing Community — Spherical Lithophane Geometry, which is best...?]]></title>
		<link>https://www.soliforum.com/topic/938/spherical-lithophane-geometry-which-is-best/</link>
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		<description><![CDATA[The most recent posts in Spherical Lithophane Geometry, which is best...?.]]></description>
		<lastBuildDate>Fri, 04 Jan 2013 18:36:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link>https://www.soliforum.com/post/8512/#p8512</link>
			<description><![CDATA[<p>Owen, thanks.&nbsp; For whatever reason, I completely missed that.&nbsp; I think maybe I was playing with the old version and didn&#039;t notice it on the new one.&nbsp; Good stuff!</p>]]></description>
			<author><![CDATA[null@example.com (jooshs)]]></author>
			<pubDate>Fri, 04 Jan 2013 18:36:06 +0000</pubDate>
			<guid>https://www.soliforum.com/post/8512/#p8512</guid>
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			<title><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link>https://www.soliforum.com/post/8503/#p8503</link>
			<description><![CDATA[<div class="quotebox"><cite>jooshs wrote:</cite><blockquote><p>Another great option I would love is to control specifically how far the image stretches vertically and horizontally on the cylinders.</p></blockquote></div><p>Do you have version 3? It <em>DOES </em>have that option. The Options menu has a &quot;Photo Position On Cylinder&quot; item. I think that does what you want it to do, if it doesn&#039;t let me know.</p>]]></description>
			<author><![CDATA[null@example.com (owenransen)]]></author>
			<pubDate>Fri, 04 Jan 2013 17:18:30 +0000</pubDate>
			<guid>https://www.soliforum.com/post/8503/#p8503</guid>
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			<title><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link>https://www.soliforum.com/post/8502/#p8502</link>
			<description><![CDATA[<p>Owen, I didn&#039;t know you we&#039;re on here as well. Another great option I would love is to control specifically how far the image stretches vertically and horizontally on the cylinders.&nbsp; Meaning it would be great to select an option that wraps the image all the way around the cylinder or leaves a space on top or bottom.&nbsp; I am working on a really cool project with the photo2mesh. The sphere would be even better for what I&#039;m doing. The invert option of the new idea you have would work great. Also, I would love to see a version of the program that allows 0 base heights. Just some more ideas to throw around, but love the program and thanks!</p>]]></description>
			<author><![CDATA[null@example.com (jooshs)]]></author>
			<pubDate>Fri, 04 Jan 2013 17:15:02 +0000</pubDate>
			<guid>https://www.soliforum.com/post/8502/#p8502</guid>
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			<title><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link>https://www.soliforum.com/post/8498/#p8498</link>
			<description><![CDATA[<div class="quotebox"><cite>cmetzel wrote:</cite><blockquote><p> I think the distortion from the right hand option would change the picture by too large a degree.</p></blockquote></div><p>It just came to mind that the distortion would be the same. I&#039;m not yet talking about the <strong>position</strong> of the bumps, but whether they exit from the surface in a horizontal direction or a direction perpendicular to the sphere&#039;s surface.</p><p>There are many mappings from flat to spherical, but I&#039;m not yet thinking about those in this thread.</p>]]></description>
			<author><![CDATA[null@example.com (owenransen)]]></author>
			<pubDate>Fri, 04 Jan 2013 16:27:30 +0000</pubDate>
			<guid>https://www.soliforum.com/post/8498/#p8498</guid>
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			<title><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link>https://www.soliforum.com/post/8496/#p8496</link>
			<description><![CDATA[<div class="quotebox"><cite>cmetzel wrote:</cite><blockquote><p> Think funhouse mirror.</p></blockquote></div><p>Actually funhouse mirror could be an option! Good idea!</p>]]></description>
			<author><![CDATA[null@example.com (owenransen)]]></author>
			<pubDate>Fri, 04 Jan 2013 16:06:46 +0000</pubDate>
			<guid>https://www.soliforum.com/post/8496/#p8496</guid>
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		<item>
			<title><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link>https://www.soliforum.com/post/8492/#p8492</link>
			<description><![CDATA[<p>I think for strictly viewing a lithophane that the left hand option would be better.&nbsp; I think the distortion from the right hand option would change the picture by too large a degree.&nbsp; Think funhouse mirror.</p>]]></description>
			<author><![CDATA[null@example.com (cmetzel)]]></author>
			<pubDate>Fri, 04 Jan 2013 15:10:01 +0000</pubDate>
			<guid>https://www.soliforum.com/post/8492/#p8492</guid>
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		<item>
			<title><![CDATA[Spherical Lithophane Geometry, which is best...?]]></title>
			<link>https://www.soliforum.com/post/8485/#p8485</link>
			<description><![CDATA[<p>PhotoToMesh already does flat and cylindrical lithophanes, and in the future I&#039;d like it to do spherical ones.</p><p>My question is whether it is better to vary the thickness of the surface in a horizontal direction (as PhotoToMesh does now with cylinders) or by pushing the surface away from the center of the sphere, a bit like mountains on the earth&#039;s surface. This diagram may make the question clearer:</p><p><a href="http://www.ransen.com/PhotoToMesh/Spherical-Lithophane-Geom.htm">http://www.ransen.com/PhotoToMesh/Spher … e-Geom.htm</a></p><p>The answer is not immediately obvious because of the distortions that flat photos on spherical surfaces suffer.</p><p>All suggestions welcome!</p>]]></description>
			<author><![CDATA[null@example.com (owenransen)]]></author>
			<pubDate>Fri, 04 Jan 2013 13:43:22 +0000</pubDate>
			<guid>https://www.soliforum.com/post/8485/#p8485</guid>
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