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		<title><![CDATA[SoliForum - 3D Printing Community — odd results when printing multi objects scaled dif]]></title>
		<link>https://www.soliforum.com/topic/8319/odd-results-when-printing-multi-objects-scaled-dif/</link>
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		<description><![CDATA[The most recent posts in odd results when printing multi objects scaled dif.]]></description>
		<lastBuildDate>Mon, 17 Nov 2014 02:15:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: odd results when printing multi objects scaled dif]]></title>
			<link>https://www.soliforum.com/post/72014/#p72014</link>
			<description><![CDATA[<p>only done it one time so kinda hard to pin point. and yes I tried all the ideas posted as that fixes similar issues lots</p>]]></description>
			<author><![CDATA[null@example.com (n2ri)]]></author>
			<pubDate>Mon, 17 Nov 2014 02:15:10 +0000</pubDate>
			<guid>https://www.soliforum.com/post/72014/#p72014</guid>
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			<title><![CDATA[Re: odd results when printing multi objects scaled dif]]></title>
			<link>https://www.soliforum.com/post/72003/#p72003</link>
			<description><![CDATA[<p>Alternatively it sounds like the nozzle is hitting one of those islands cold, and this is leading to missed steps - did any of the individual parts curl or have lumps/artifacts sticking out? Is this repeatable or did it just happen once?</p><p>If it happens every time for that particular slice, check the g-code preview. If this looks fine, then re-slice with a different part layout (swap them around, put them closer together, etc.) - it could be the same physical/thermal issue keeps happening due to the order the islands are done in - this would at least change the problem if it is physical...</p>]]></description>
			<author><![CDATA[null@example.com (grob)]]></author>
			<pubDate>Mon, 17 Nov 2014 00:11:44 +0000</pubDate>
			<guid>https://www.soliforum.com/post/72003/#p72003</guid>
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			<title><![CDATA[Re: odd results when printing multi objects scaled dif]]></title>
			<link>https://www.soliforum.com/post/71764/#p71764</link>
			<description><![CDATA[<p>no it done fine 1 at a time in same spot. maybe something else I was doing on puter caused it to skip to new location. it made no noise just started building in dif area. never had it do that b4 or since</p>]]></description>
			<author><![CDATA[null@example.com (n2ri)]]></author>
			<pubDate>Thu, 13 Nov 2014 20:48:55 +0000</pubDate>
			<guid>https://www.soliforum.com/post/71764/#p71764</guid>
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			<title><![CDATA[Re: odd results when printing multi objects scaled dif]]></title>
			<link>https://www.soliforum.com/post/71731/#p71731</link>
			<description><![CDATA[<p>I don&#039;t think that has anthing to do with the scaling of your objects.&nbsp; I print multiple objects scaled differently all the time.&nbsp; You can probably verify this by looking at the 3D preview of the Gcode.&nbsp; Does it look right, or does it have that jump to the rear.&nbsp; I&#039;d bet it normal.</p><p>Your problem is most likely due to some binding, or (more likely) the &quot;Y&quot; stepper glitched (ran hot or something).&nbsp; If don&#039;t already have a fan on your board, put one on it, and put some mini heatsinks on the steppers as well.</p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Thu, 13 Nov 2014 14:56:36 +0000</pubDate>
			<guid>https://www.soliforum.com/post/71731/#p71731</guid>
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			<title><![CDATA[odd results when printing multi objects scaled dif]]></title>
			<link>https://www.soliforum.com/post/71712/#p71712</link>
			<description><![CDATA[<p>I have done multi objects at once b4 no prob but tried 3 dif objects (small) at different rescaling each. the raft support etc laid fine then when about 3rd layer started with model perimeters all 3 foot prints shifted towards left rear of bed about a half inch so had to kill job and redo it one item at a time.</p><p>anyone else had this happen? see my signiture for what I use.</p>]]></description>
			<author><![CDATA[null@example.com (n2ri)]]></author>
			<pubDate>Thu, 13 Nov 2014 05:46:15 +0000</pubDate>
			<guid>https://www.soliforum.com/post/71712/#p71712</guid>
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