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		<title><![CDATA[SoliForum - 3D Printing Community — Pulling Models out of games]]></title>
		<link>https://www.soliforum.com/topic/8151/pulling-models-out-of-games/</link>
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		<description><![CDATA[The most recent posts in Pulling Models out of games.]]></description>
		<lastBuildDate>Thu, 15 Jan 2015 23:37:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pulling Models out of games]]></title>
			<link>https://www.soliforum.com/post/79315/#p79315</link>
			<description><![CDATA[<p>I found a 3D program that you can use too rip models from games and I used it specifically for getting Warhammer 40k models out of the dawn of war games. Here is a link to the software. Only downside is it works with directx 9 and below.</p><p><a href="http://www.deep-shadows.com/hax/3DRipperDX.htm">http://www.deep-shadows.com/hax/3DRipperDX.htm</a></p>]]></description>
			<author><![CDATA[null@example.com (stormclad)]]></author>
			<pubDate>Thu, 15 Jan 2015 23:37:04 +0000</pubDate>
			<guid>https://www.soliforum.com/post/79315/#p79315</guid>
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			<title><![CDATA[Re: Pulling Models out of games]]></title>
			<link>https://www.soliforum.com/post/76939/#p76939</link>
			<description><![CDATA[<p>I found this page for merging two objects into one but am having trouble independently moving objects in meshlab so I can align them to my liking. I load one item and then I load the other and when I try to move one item only the other moves right with it. How do I move them seperately?</p>]]></description>
			<author><![CDATA[null@example.com (zeeshan)]]></author>
			<pubDate>Tue, 30 Dec 2014 08:38:20 +0000</pubDate>
			<guid>https://www.soliforum.com/post/76939/#p76939</guid>
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			<title><![CDATA[Re: Pulling Models out of games]]></title>
			<link>https://www.soliforum.com/post/70977/#p70977</link>
			<description><![CDATA[<p>also consider any copy-writes that most have on them.</p>]]></description>
			<author><![CDATA[null@example.com (n2ri)]]></author>
			<pubDate>Thu, 06 Nov 2014 21:30:04 +0000</pubDate>
			<guid>https://www.soliforum.com/post/70977/#p70977</guid>
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			<title><![CDATA[Re: Pulling Models out of games]]></title>
			<link>https://www.soliforum.com/post/70022/#p70022</link>
			<description><![CDATA[<p>Depends totally on the game. You usually have pretty good chances if the game has a lively modding scene and/or if they build upon a middleware engine, since then, it&#039;s quite likely the data format has already been reverse engineered or is even public, and there might already be tools available to get the data out. </p><p>And no, the data isn&#039;t buried &quot;inside the programs&quot;, but you often have binary data packages that contain the runtime data aligned in a way so that big chunks can be read into memory in one continuous stream and deserialised in the format the engine understands/uses at runtime. And most of the time, the package files don&#039;t just contain models, but also textures, sounds, etc, in a format optimised for fast streaming. This is usually vastly different from your usual 3D modeling tool file formats, but can be &quot;retranslated&quot; (in the end, on the engine toolset side, there&#039;s a process that exports the editor side data to the engine side format, and those steps can be reversed for the most part). The question is if you find a tool for that or if you have to write one yourself (which, when you have no knowledge about the orginal process, can get pretty complicated). Without a tool to do that, it&#039;s just a big blob of binary data that you can&#039;t read.</p><p>So, like I wrote in the beginning, it totally depends on the game.</p><p>Sorry for that above paragraph coming out a little jumbled, it&#039;s late here and it was a long day at the office today <img src="https://www.soliforum.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (runoratsu)]]></author>
			<pubDate>Tue, 28 Oct 2014 21:49:30 +0000</pubDate>
			<guid>https://www.soliforum.com/post/70022/#p70022</guid>
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			<title><![CDATA[Pulling Models out of games]]></title>
			<link>https://www.soliforum.com/post/69993/#p69993</link>
			<description><![CDATA[<p>Hey,</p><p>has anyone put any thought into actually pulling the models out of various video games and changing them into STL&#039;s for 3d printing?&nbsp; the first game that came to mind is worms 3D.</p><p>or are the models they use buried too deep inside the programs nowadays?</p>]]></description>
			<author><![CDATA[null@example.com (blazin_penguin)]]></author>
			<pubDate>Tue, 28 Oct 2014 16:37:15 +0000</pubDate>
			<guid>https://www.soliforum.com/post/69993/#p69993</guid>
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