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		<title><![CDATA[SoliForum - 3D Printing Community — How to model stone]]></title>
		<link>https://www.soliforum.com/topic/7125/how-to-model-stone/</link>
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		<description><![CDATA[The most recent posts in How to model stone.]]></description>
		<lastBuildDate>Tue, 05 Aug 2014 04:31:03 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/62091/#p62091</link>
			<description><![CDATA[<div class="quotebox"><cite>Tomek wrote:</cite><blockquote><div class="quotebox"><cite>tomasla wrote:</cite><blockquote><p>one aproach is to make it by hand, one by one.... i was just ask to do this piece at work, is an ipad holder, the rock detail took about 20 min. each</p></blockquote></div><br /><p>What program? Not all can do that kind of work. I&#039;m just curious. Thanks</p></blockquote></div><br /><p>zbrush, ...also can be done in maya, abit harder but doable..<br />cheers!</p>]]></description>
			<author><![CDATA[null@example.com (tomasla)]]></author>
			<pubDate>Tue, 05 Aug 2014 04:31:03 +0000</pubDate>
			<guid>https://www.soliforum.com/post/62091/#p62091</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/62083/#p62083</link>
			<description><![CDATA[<div class="quotebox"><cite>tomasla wrote:</cite><blockquote><p>one aproach is to make it by hand, one by one.... i was just ask to do this piece at work, is an ipad holder, the rock detail took about 20 min. each</p></blockquote></div><br /><p>What program? Not all can do that kind of work. I&#039;m just curious. Thanks</p>]]></description>
			<author><![CDATA[null@example.com (Tomek)]]></author>
			<pubDate>Tue, 05 Aug 2014 02:56:42 +0000</pubDate>
			<guid>https://www.soliforum.com/post/62083/#p62083</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/62001/#p62001</link>
			<description><![CDATA[<p>one aproach is to make it by hand, one by one.... i was just ask to do this piece at work, is an ipad holder, the rock detail took about 20 min. each</p>]]></description>
			<author><![CDATA[null@example.com (tomasla)]]></author>
			<pubDate>Mon, 04 Aug 2014 10:13:52 +0000</pubDate>
			<guid>https://www.soliforum.com/post/62001/#p62001</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/61935/#p61935</link>
			<description><![CDATA[<p>As far as I know bump mapping doesn&#039;t really change the surface mesh, it only simulates surface imperfections during rendering, but leaves the actual geometry unchanged.</p><p>A while back I needed to make some cobblestone surface, and I used Solidworks to make a grid of stones, then used MeshLab to transform the stones into something more organic.</p><p>Here is the same technique applied to a set of bricks.&nbsp; You can use any program to create the basic brick set, export it as an STL or OBJ, then use MeshLab to do the transformations to the mesh</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=5874" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=5874" /></span></p><p>I&#039;m including the STLs, but you should probably do your own.</p><p>Sorry, I couldn&#039;t upload the last file, it&#039;s too big for the server (7.49MB).</p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Sun, 03 Aug 2014 17:29:00 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61935/#p61935</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/61496/#p61496</link>
			<description><![CDATA[<p>What you need here is &quot;Bump Mapping&quot; - its a feature of Blender and most other &#039;real&#039; 3D modellers that include some form of rendering.... Its how you add &#039;texture&#039; to a &#039;texture&#039; by fudging the objects &#039;normals&#039; <img src="https://www.soliforum.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><a href="http://en.wikipedia.org/wiki/Bump_mapping">http://en.wikipedia.org/wiki/Bump_mapping</a></p><p>Sketchup doesn&#039;t really do bump mapping... it requires 3rd-party rendering tools such as VRay (there is a freebie version or trial from memory... )&nbsp; <a href="http://www.vray.com/vray_for_sketchup/manual/bump_maps.shtml">http://www.vray.com/vray_for_sketchup/m … maps.shtml</a></p>]]></description>
			<author><![CDATA[null@example.com (adrian)]]></author>
			<pubDate>Wed, 30 Jul 2014 12:53:08 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61496/#p61496</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/61460/#p61460</link>
			<description><![CDATA[<p>Is there any stonework around you that is similar to what you want?&nbsp; You could use a camera and 123D catch to scan it, and use the mesh as a starting point.</p>]]></description>
			<author><![CDATA[null@example.com (IanJohnson)]]></author>
			<pubDate>Wed, 30 Jul 2014 02:58:53 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61460/#p61460</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/61446/#p61446</link>
			<description><![CDATA[<p>Search thingiverse for rock surfaces.<br />There are a few RGP objects out there with surfaces like that which you need.<br />You could just pull one face from one of those and work from there.</p><p>Example: <a href="http://www.thingiverse.com/thing:2630/#files">http://www.thingiverse.com/thing:2630/#files</a></p>]]></description>
			<author><![CDATA[null@example.com (Serin)]]></author>
			<pubDate>Tue, 29 Jul 2014 23:01:30 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61446/#p61446</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/61440/#p61440</link>
			<description><![CDATA[<div class="quotebox"><cite>jigsawman wrote:</cite><blockquote><p>Thanks for the information, but no, what I need is to model stone work.&nbsp; I need to create a 3D stone work fence (scaled down of course) and be able to print it.&nbsp; I could have just as easily built a rectangular cube shape as a fence representation, but that&#039;s just flat.&nbsp; I need to model stone work.<br />JSM</p></blockquote></div><p>Most commercial modeling programs have &quot;textures&quot; that do not offer actually real effects. It will give you the look of stone, but not actually have those qualities in the STL file. </p><p>Sounds like you&#039;re stuck making it yourself. Seems like you need to make the basic block, and then use some form of &quot;geometric pattern&quot; tools to repeat the pattern. It will look slightly stiff, since real stonework isn&#039;t perfectly uniform.</p><br /><p>But if you really want the true modeled stone look, as it sounds you do, then it will require use of blender most likely. Sketchup is a geometric modeling program and not as well suited for the sculpting sort of operations that blender is better at.&nbsp; autodesk meshmixer would also be decent at this, though I&#039;ve never gotten the hang of it.</p>]]></description>
			<author><![CDATA[null@example.com (Tomek)]]></author>
			<pubDate>Tue, 29 Jul 2014 21:20:28 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61440/#p61440</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/61436/#p61436</link>
			<description><![CDATA[<p>Thanks for the information, but no, what I need is to model stone work.&nbsp; I need to create a 3D stone work fence (scaled down of course) and be able to print it.&nbsp; I could have just as easily built a rectangular cube shape as a fence representation, but that&#039;s just flat.&nbsp; I need to model stone work.<br />JSM</p>]]></description>
			<author><![CDATA[null@example.com (jigsawman)]]></author>
			<pubDate>Tue, 29 Jul 2014 20:34:14 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61436/#p61436</guid>
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			<title><![CDATA[Re: How to model stone]]></title>
			<link>https://www.soliforum.com/post/61435/#p61435</link>
			<description><![CDATA[<p>If you want a stone look and texture, there is a filament called LayBrick. <br />Howwever, a cheaper and less problematic approach is to print it in any preferred filament, probably best at a higher resolution, then pick up some Rustoleum. They make a paint in a spray can that resembles stone.</p>]]></description>
			<author><![CDATA[null@example.com (AZERATE)]]></author>
			<pubDate>Tue, 29 Jul 2014 20:24:00 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61435/#p61435</guid>
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			<title><![CDATA[How to model stone]]></title>
			<link>https://www.soliforum.com/post/61433/#p61433</link>
			<description><![CDATA[<p>Hi, I am moving along working mostly with Sketch UP and a little (and I stress a little Blender) and am at the point of wanting to know the best way to model stone work.&nbsp; I have heard where people will load a HD image of stone work into their software as a reference and then basically they draw the mortar joints for example based off of that reference.&nbsp; What I do not know how to do is extrude the stone work in a random type of shape upwards or outwards to give that 3D stone appearance which can be printed.</p><p>Can someone point me in the right direction please?<br />Thanks<br />JSM</p>]]></description>
			<author><![CDATA[null@example.com (jigsawman)]]></author>
			<pubDate>Tue, 29 Jul 2014 20:03:48 +0000</pubDate>
			<guid>https://www.soliforum.com/post/61433/#p61433</guid>
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