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		<title><![CDATA[SoliForum - 3D Printing Community — Analyzing Overhangs]]></title>
		<link>https://www.soliforum.com/topic/6552/analyzing-overhangs/</link>
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		<description><![CDATA[The most recent posts in Analyzing Overhangs.]]></description>
		<lastBuildDate>Wed, 02 Jul 2014 04:14:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59614/#p59614</link>
			<description><![CDATA[<p>I too try to print without support as much as possible, but some times it is unavoidable. I DL&#039;d 1.1.5 and decided to do a test using some JustABS filament that I just got in*. This is a test print for another GoPro helmet mount. This one is for a friend with very specific angle requirements so I wanted to test a slice of the object without printing the entire mount.</p><p>Both were printed at 2.5 layer height and sliced with Slic3r 1.1.5 with all the same perimeters besides support. The left has support spaced 2mm with 3 interface layers.&nbsp; The right side object has only custom support made in MeshMixer. I haven&#039;t had the time to try slicing in MeshMixer yet.</p><p>The first image is the object in MeshMixer with some custom support that took me just a couple minutes to add. Would have been seconds if I was more familiar with the program. The support took no time at all to remove with a razor, and did a very good job for this test print.</p><p>The left object had way too much support, was very difficult to remove, and basically ruined the print. I wouldn&#039;t be able to insert the GoPro without additional cleaning. I could make a better print if I played with the settings, but the MeshMixer mount came out so well I don&#039;t think it would compare. </p><br /><p>If you do decide to give MeshMixer a try I strongly recommend resizing the object before doing anything. I went with 10% and it processed alright. When I try doing support on a full size object I&#039;ve had it take up to 20GB of RAM and like an hour to analyze the object before I could begin. Reduced it doesn&#039;t take much time at all and I have a pretty fast machine with 32GB RAM.</p><br /><br /><p>* Don&#039;t really like it compared to my normal Octave, but it was half the price so why not give it a shot. Going to see if i can get better prints with it. If not I will probably buy it just for test pieces.</p><p><a href="http://imgur.com/YC1Yzv5"><span class="postimg"><img src="http://i.imgur.com/YC1Yzv5.jpg" alt="http://i.imgur.com/YC1Yzv5.jpg" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (Krythis)]]></author>
			<pubDate>Wed, 02 Jul 2014 04:14:26 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59614/#p59614</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59538/#p59538</link>
			<description><![CDATA[<p>I tried two objects with support under 1.1.5 sadly little improvement as I just eneded up ruining the items. Ah well, I have gotten used to almost never printing with supports anyways. Ok, I tried a little, I could put more effort into settings and just ABS smoothing them afterwards.</p>]]></description>
			<author><![CDATA[null@example.com (LdyMox)]]></author>
			<pubDate>Mon, 30 Jun 2014 19:36:18 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59538/#p59538</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59497/#p59497</link>
			<description><![CDATA[<p>the final 1.1.5 is out..</p>]]></description>
			<author><![CDATA[null@example.com (ysb)]]></author>
			<pubDate>Mon, 30 Jun 2014 00:29:17 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59497/#p59497</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59412/#p59412</link>
			<description><![CDATA[<p>I tried one of the experimental versions and got some very buggy results, so I&#039;m back to 1.0.0RC3. Have they gotten the &#039;first x&#039; layer support working in any of the experimental versions?</p>]]></description>
			<author><![CDATA[null@example.com (Krythis)]]></author>
			<pubDate>Fri, 27 Jun 2014 04:34:42 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59412/#p59412</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59367/#p59367</link>
			<description><![CDATA[<p>I think I am using Slic3r 1.1.4 but I haven&#039;t tried to print anything with support inwhile though..may have been back from ver .9 or so</p><p>dissolvable support material would be sweet</p>]]></description>
			<author><![CDATA[null@example.com (LdyMox)]]></author>
			<pubDate>Thu, 26 Jun 2014 14:09:55 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59367/#p59367</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59366/#p59366</link>
			<description><![CDATA[<p>Have you tried download the latest experimental version 1.1.5 of slic3r?&nbsp; Development moves quick and the new pillar supports are a lot better than anything that was out even just a few months ago.&nbsp; I choose pillar supports, set it to 2 or 3 interface layers with 1 mm spacing and my supports and interface usually come off beautifully by hand and leave a nice surface.&nbsp; Obviously, pillars does not work with very small models but I have gotten good results.&nbsp; However, if you choose honeycomb supports without interface layers, which I think is the default, you are going to have a bad time removing the supports.</p><p>Ahh, if only I had a dual extruder printer with one head set to print dissolvable support material!</p>]]></description>
			<author><![CDATA[null@example.com (mdrVB6)]]></author>
			<pubDate>Thu, 26 Jun 2014 14:06:00 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59366/#p59366</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59321/#p59321</link>
			<description><![CDATA[<p>Meshmixer has auto support as well as manual.</p><p>The object I was printing is a custom GoPro mount for my skydiving helmet. Made it to match the curvature of the helmet, reduce snag hazards, and a cutout to allow my visor to open fully. </p><p><a href="http://imgur.com/2byyNCK"><span class="postimg"><img src="http://i.imgur.com/2byyNCK.jpg" alt="http://i.imgur.com/2byyNCK.jpg" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (Krythis)]]></author>
			<pubDate>Wed, 25 Jun 2014 19:13:38 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59321/#p59321</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59316/#p59316</link>
			<description><![CDATA[<p>What is that you are printing?</p>]]></description>
			<author><![CDATA[null@example.com (LdyMox)]]></author>
			<pubDate>Wed, 25 Jun 2014 19:01:37 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59316/#p59316</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59315/#p59315</link>
			<description><![CDATA[<p>I probably wouldn&#039;t know how to add support manually as of yet. But the last time I tried auto support via slicer it just seems to ruin your print so I have avoided printing anything that needs support.</p>]]></description>
			<author><![CDATA[null@example.com (LdyMox)]]></author>
			<pubDate>Wed, 25 Jun 2014 18:56:21 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59315/#p59315</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59309/#p59309</link>
			<description><![CDATA[<p>I only started using the program this week myself, but so far I do like Meshmixer for adding support. It&#039;s much cleaner to remove than Slic3r and customizable. </p><p>Apparently some applications consider Y up/down and others Z so the program allows you to choose under View/Config/Flip Z-Y On Import/Export.</p><p>Here&#039;s something I am printing right now that used Meshmixer support in the center.<br /><a href="http://imgur.com/cwUoJZJ"><span class="postimg"><img src="http://i.imgur.com/cwUoJZJ.jpg" alt="http://i.imgur.com/cwUoJZJ.jpg" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (Krythis)]]></author>
			<pubDate>Wed, 25 Jun 2014 17:22:22 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59309/#p59309</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/59297/#p59297</link>
			<description><![CDATA[<p>Anyone have tips on visually determining if there is overhangs enough to require support. Some are obvious and some less so. </p><p>For example I have been playing in Daz3D studio and I trying to bring something into meshmixer to check it&#039;s overhangs as an example. Meshmixer bring it in upside down and I haven&#039;t figured how to make it analyze it right side up. </p><p>I really hate printing with support and I am trying to keep my overhangs not overly bad. </p><p>I would really like to make a 3D printable Werewolf (using paid 3d models from that DAZ store since I can pose them) without support and I haven&#039;t found one elsewhere yet. Maybe something along the lines of ysb/fantasygraph models but gothic tones such as Werewolves and Vampires. etc. Of course his are awesome and it would take me some time to come even close!</p>]]></description>
			<author><![CDATA[null@example.com (LdyMox)]]></author>
			<pubDate>Wed, 25 Jun 2014 14:20:19 +0000</pubDate>
			<guid>https://www.soliforum.com/post/59297/#p59297</guid>
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			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/57276/#p57276</link>
			<description><![CDATA[<p>Thanks. That gets me in the right direction. <img src="https://www.soliforum.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (LdyMox)]]></author>
			<pubDate>Thu, 29 May 2014 12:11:36 +0000</pubDate>
			<guid>https://www.soliforum.com/post/57276/#p57276</guid>
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		<item>
			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/57275/#p57275</link>
			<description><![CDATA[<p>autodesk meshmixer has some strong points</p>]]></description>
			<author><![CDATA[null@example.com (Damon550)]]></author>
			<pubDate>Thu, 29 May 2014 12:10:37 +0000</pubDate>
			<guid>https://www.soliforum.com/post/57275/#p57275</guid>
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		<item>
			<title><![CDATA[Re: Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/57212/#p57212</link>
			<description><![CDATA[<p>I believe Meshmixer does this</p>]]></description>
			<author><![CDATA[null@example.com (CarstenBe)]]></author>
			<pubDate>Wed, 28 May 2014 20:31:42 +0000</pubDate>
			<guid>https://www.soliforum.com/post/57212/#p57212</guid>
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			<title><![CDATA[Analyzing Overhangs]]></title>
			<link>https://www.soliforum.com/post/57211/#p57211</link>
			<description><![CDATA[<p>There has to be some software I&#039;m missing out there somewhere (or I have it and don&#039;t know the function). I&#039;m looking for something where I can import a STL and then analyze the overhangs and such. So I can determine how printable it is and how likely it is to need to be printed with support or not.</p>]]></description>
			<author><![CDATA[null@example.com (LdyMox)]]></author>
			<pubDate>Wed, 28 May 2014 20:24:19 +0000</pubDate>
			<guid>https://www.soliforum.com/post/57211/#p57211</guid>
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