<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[SoliForum - 3D Printing Community — Need help setting sloping top layer to 0 in slic3r]]></title>
		<link>https://www.soliforum.com/topic/6099/need-help-setting-sloping-top-layer-to-0-in-slic3r/</link>
		<atom:link href="https://www.soliforum.com/feed/rss/topic/6099/" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Need help setting sloping top layer to 0 in slic3r.]]></description>
		<lastBuildDate>Tue, 22 Apr 2014 18:16:09 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/54774/#p54774</link>
			<description><![CDATA[<p>Apologies for the late reply but I&#039;ve been busy printing <img src="https://www.soliforum.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I gave up trying to make the top at an angle (for now) so I am using the standard 0 top layers which works ok.</p><br /><p>I gave Project Miller from Autodesk a try (I read about it on Entiresias blog <a href="http://3dprintednudes.blogspot.dk">http://3dprintednudes.blogspot.dk</a> great site) it did turn out quite messy but the idea shows.</p><p>Thanks for all the help <img src="https://www.soliforum.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Carsten</p>]]></description>
			<author><![CDATA[null@example.com (CarstenBe)]]></author>
			<pubDate>Tue, 22 Apr 2014 18:16:09 +0000</pubDate>
			<guid>https://www.soliforum.com/post/54774/#p54774</guid>
		</item>
		<item>
			<title><![CDATA[Re: Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/53956/#p53956</link>
			<description><![CDATA[<div class="quotebox"><cite>CarstenBe wrote:</cite><blockquote><p>A lot of the surface is generated with the Soap Skin Bubble plugin where I can&#039;t get the push/pull to work as i want.</p><p>@grob did try a quick print of your .stl, came out ok I think...</p></blockquote></div><p>Meant to mention before - those are some tidy looking prints you&#039;re getting out of your machine! Good work!</p><p>Yeah, I have very little Sketchup experience so can&#039;t really recommend anything - I&#039;m surprised there isn&#039;t a working &#039;shell&#039; tool out there somewhere, they&#039;re pretty much universal in the commercial software. Maybe keep battling with the settings in the push-pull tool?</p>]]></description>
			<author><![CDATA[null@example.com (grob)]]></author>
			<pubDate>Fri, 11 Apr 2014 00:24:26 +0000</pubDate>
			<guid>https://www.soliforum.com/post/53956/#p53956</guid>
		</item>
		<item>
			<title><![CDATA[Re: Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/53926/#p53926</link>
			<description><![CDATA[<div class="quotebox"><cite>CarstenBe wrote:</cite><blockquote><p>A lot of the surface is generated with the Soap Skin Bubble plugin where I can&#039;t get the push/pull to work as i want.</p><p>@grob did try a quick print of your .stl, came out ok I think...</p></blockquote></div><p>Push/Pull can be very finicky to work with and it as almost certain that it will mess with the geometry.&nbsp; I guess that is why it&#039;s free although I bet other programs have their own set of problems.</p>]]></description>
			<author><![CDATA[null@example.com (wardjr)]]></author>
			<pubDate>Thu, 10 Apr 2014 16:44:42 +0000</pubDate>
			<guid>https://www.soliforum.com/post/53926/#p53926</guid>
		</item>
		<item>
			<title><![CDATA[Re: Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/53923/#p53923</link>
			<description><![CDATA[<p>A lot of the surface is generated with the Soap Skin Bubble plugin where I can&#039;t get the push/pull to work as i want.</p><p>@grob did try a quick print of your .stl, came out ok I think...</p>]]></description>
			<author><![CDATA[null@example.com (CarstenBe)]]></author>
			<pubDate>Thu, 10 Apr 2014 16:31:14 +0000</pubDate>
			<guid>https://www.soliforum.com/post/53923/#p53923</guid>
		</item>
		<item>
			<title><![CDATA[Re: Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/53917/#p53917</link>
			<description><![CDATA[<div class="quotebox"><cite>CarstenBe wrote:</cite><blockquote><p>Yes, that is exactly what I mean :-)</p><p>I did have a feeling I needed to take the approach you describe. Do you, or anyone else, know if I can take my existing SketchUp design and somehow inflate the walls?</p><p>I use SketchUp (free), meshlab, netfabb etc.</p></blockquote></div><p> You could try the offset tool and then push/pull the surface.&nbsp; But, nothing in Sketch-/up to inflate the entire thing as far as I am aware.</p>]]></description>
			<author><![CDATA[null@example.com (wardjr)]]></author>
			<pubDate>Thu, 10 Apr 2014 15:35:09 +0000</pubDate>
			<guid>https://www.soliforum.com/post/53917/#p53917</guid>
		</item>
		<item>
			<title><![CDATA[Re: Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/53886/#p53886</link>
			<description><![CDATA[<p>Yes, that is exactly what I mean :-)</p><p>I did have a feeling I needed to take the approach you describe. Do you, or anyone else, know if I can take my existing SketchUp design and somehow inflate the walls?</p><p>I use SketchUp (free), meshlab, netfabb etc.</p>]]></description>
			<author><![CDATA[null@example.com (CarstenBe)]]></author>
			<pubDate>Thu, 10 Apr 2014 10:35:06 +0000</pubDate>
			<guid>https://www.soliforum.com/post/53886/#p53886</guid>
		</item>
		<item>
			<title><![CDATA[Re: Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/53882/#p53882</link>
			<description><![CDATA[<p>What you&#039;re asking slic3r to do is effectively to slice up a solid body, but instructing it not to fill the inside. This works in a lot of cases, and is the preferred method as it&#039;s quick and easy.</p><p>However, if you want more control over the open faces as you describe, it may not be possible to use this method.</p><p>I&#039;d suggest your next step should be to model the shell explicitly in the design software, and then slice that (it should see these thin walls and place a single perimeter in them). In CAD, I&#039;d create a solid body and use a &#039;shell&#039; tool, instructing it to exclude the desired open faces. If you&#039;re using a surface modeller I&#039;m not so sure - you might have a bit of a job creating offset surfaces and patching the ends.</p><p>I had a quick stab using solidworks, and although it took slic3r a while to work it out, it did produce something I think would print similarly to yours (see attached).</p>]]></description>
			<author><![CDATA[null@example.com (grob)]]></author>
			<pubDate>Thu, 10 Apr 2014 06:26:36 +0000</pubDate>
			<guid>https://www.soliforum.com/post/53882/#p53882</guid>
		</item>
		<item>
			<title><![CDATA[Need help setting sloping top layer to 0 in slic3r]]></title>
			<link>https://www.soliforum.com/post/53838/#p53838</link>
			<description><![CDATA[<p>Can anyone help me get slic3r to recognize a sloping top layer, as a top layer and not a perimeter..?</p><p>I had no problem with my first design as the front is flat (see .jpg), but I had to change that to a sloping front (scaled down test model .stl file included)</p><p>I slice with 0 for layers and infill and 1 for perimeters.</p><p>When I slice the test .stl, slic3r automatically adds a single layer to close the front... :-(</p><br /><p>Kind regards<br />Carsten<br />SD 4</p>]]></description>
			<author><![CDATA[null@example.com (CarstenBe)]]></author>
			<pubDate>Wed, 09 Apr 2014 18:43:27 +0000</pubDate>
			<guid>https://www.soliforum.com/post/53838/#p53838</guid>
		</item>
	</channel>
</rss>
