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		<title><![CDATA[SoliForum - 3D Printing Community — gif graphics to stl]]></title>
		<link>https://www.soliforum.com/topic/4502/gif-graphics-to-stl/</link>
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		<description><![CDATA[The most recent posts in gif graphics to stl.]]></description>
		<lastBuildDate>Sun, 10 Nov 2013 17:07:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: gif graphics to stl]]></title>
			<link>https://www.soliforum.com/post/41237/#p41237</link>
			<description><![CDATA[<p>I agree that it works best with logos, boxes, straight line work stuff.</p>]]></description>
			<author><![CDATA[null@example.com (michael.t.albers)]]></author>
			<pubDate>Sun, 10 Nov 2013 17:07:23 +0000</pubDate>
			<guid>https://www.soliforum.com/post/41237/#p41237</guid>
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			<title><![CDATA[Re: gif graphics to stl]]></title>
			<link>https://www.soliforum.com/post/41221/#p41221</link>
			<description><![CDATA[<p>I have found that method works better with something like a logo type image that has straight vertical walls rather than with a sculpted model with rounded edges.</p>]]></description>
			<author><![CDATA[null@example.com (blacky.blackwell)]]></author>
			<pubDate>Sun, 10 Nov 2013 12:42:33 +0000</pubDate>
			<guid>https://www.soliforum.com/post/41221/#p41221</guid>
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			<title><![CDATA[Re: gif graphics to stl]]></title>
			<link>https://www.soliforum.com/post/41209/#p41209</link>
			<description><![CDATA[<p>I tend to just import it into sketchup and then trace jpg or gif with the line and arc tools.&nbsp; Then I extrude where I need to.&nbsp; Export to stl and clean it with netfabb.&nbsp; Like adrian said, depending on the complexity this can take minutes to days to do.</p>]]></description>
			<author><![CDATA[null@example.com (michael.t.albers)]]></author>
			<pubDate>Sun, 10 Nov 2013 05:38:57 +0000</pubDate>
			<guid>https://www.soliforum.com/post/41209/#p41209</guid>
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			<title><![CDATA[Re: gif graphics to stl]]></title>
			<link>https://www.soliforum.com/post/41186/#p41186</link>
			<description><![CDATA[<p>my suggestion, depending on complexity, would be:</p><p>Import into Inkscape<br />Convert to BMP<br />Convert to 1-bit image (since colour is irrelevant to a mesh and makes the next step easier)<br />Use &#039;Trace Outlines&#039; under the Image menu<br />Convert the resultant path to SVG or EPS<br />Then import into your favourite model editor and proceed as usual. </p><p>messy, but it&#039;d work, depending on the complexity of the original image.</p>]]></description>
			<author><![CDATA[null@example.com (adrian)]]></author>
			<pubDate>Sun, 10 Nov 2013 02:10:35 +0000</pubDate>
			<guid>https://www.soliforum.com/post/41186/#p41186</guid>
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		<item>
			<title><![CDATA[Re: gif graphics to stl]]></title>
			<link>https://www.soliforum.com/post/41179/#p41179</link>
			<description><![CDATA[<p>In short, it would be really hard (if not impossible) to do.</p><p>Your best bet is 123d Catch, it is about the only thing that could do that to my knowledge.&nbsp; You would need to pull individual images from the gif to use it.</p>]]></description>
			<author><![CDATA[null@example.com (COASTER19)]]></author>
			<pubDate>Sun, 10 Nov 2013 00:56:47 +0000</pubDate>
			<guid>https://www.soliforum.com/post/41179/#p41179</guid>
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			<title><![CDATA[gif graphics to stl]]></title>
			<link>https://www.soliforum.com/post/41134/#p41134</link>
			<description><![CDATA[<p>I have some GIF graphics I would like to convert to stl format<br />is their free software for this</p>]]></description>
			<author><![CDATA[null@example.com (dubbsd)]]></author>
			<pubDate>Sat, 09 Nov 2013 15:12:10 +0000</pubDate>
			<guid>https://www.soliforum.com/post/41134/#p41134</guid>
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