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		<title><![CDATA[SoliForum - 3D Printing Community — Anyone have tips for printable hair in Blender?]]></title>
		<link>https://www.soliforum.com/topic/347/anyone-have-tips-for-printable-hair-in-blender/</link>
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		<description><![CDATA[The most recent posts in Anyone have tips for printable hair in Blender?.]]></description>
		<lastBuildDate>Fri, 14 Dec 2012 02:13:57 +0000</lastBuildDate>
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			<title><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link>https://www.soliforum.com/post/7096/#p7096</link>
			<description><![CDATA[<p>With blender particles you should be able to, and probably would need to, &#039;bake&#039; the particles. This will take the procedural content and make it actual geometry. Take this with about 5 years worth of not-having-used-modelers salt, though, as I stopped playing with 3d modelers about that long ago.</p><p>My printer should be shipping soon, judging by the shipping posts. Kinda&#039; gotta&#039; get my self back up to speed :grin:</p>]]></description>
			<author><![CDATA[null@example.com (milokp)]]></author>
			<pubDate>Fri, 14 Dec 2012 02:13:57 +0000</pubDate>
			<guid>https://www.soliforum.com/post/7096/#p7096</guid>
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			<title><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link>https://www.soliforum.com/post/2822/#p2822</link>
			<description><![CDATA[<p>Just a quickie to show you what you can do in the free Skulptris</p>]]></description>
			<author><![CDATA[null@example.com (dtempleton)]]></author>
			<pubDate>Sun, 21 Oct 2012 23:32:48 +0000</pubDate>
			<guid>https://www.soliforum.com/post/2822/#p2822</guid>
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		<item>
			<title><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link>https://www.soliforum.com/post/2809/#p2809</link>
			<description><![CDATA[<p>take a look at daz 3d and hexagon2</p>]]></description>
			<author><![CDATA[null@example.com (Manx)]]></author>
			<pubDate>Sun, 21 Oct 2012 19:40:03 +0000</pubDate>
			<guid>https://www.soliforum.com/post/2809/#p2809</guid>
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		<item>
			<title><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link>https://www.soliforum.com/post/2803/#p2803</link>
			<description><![CDATA[<p>Hi, I haven&#039;t used blender much.&nbsp; My Weapon of choice is C4dXL.&nbsp; IMHO, particles wouldn&#039;t work because in order to be integrated into the model it has to be turned into Polygons.&nbsp; Transmapped hair wouldn&#039;t&nbsp; work either because without the bump maps and textures you wouldn&#039;t have any shape to speak of and it wouldn&#039;t look like hair. You can model a skull-cap and use magnets, deformers &amp; extrusion to model a hair-piece to get the look you want.</p><p>To model the best looking polygon hair, I recommend a sculpture program like ZBrush of the free Skulptris.</p><p>David</p>]]></description>
			<author><![CDATA[null@example.com (dtempleton)]]></author>
			<pubDate>Sun, 21 Oct 2012 18:05:16 +0000</pubDate>
			<guid>https://www.soliforum.com/post/2803/#p2803</guid>
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		<item>
			<title><![CDATA[Anyone have tips for printable hair in Blender?]]></title>
			<link>https://www.soliforum.com/post/2801/#p2801</link>
			<description><![CDATA[<p>I&#039;ve been learning Blender and I&#039;m wondering if anyone has suggestions for making human statues with hair?&nbsp; I know one of the typical ways of making hair in blender is to use particles.&nbsp; Can that be exported into an STL?</p>]]></description>
			<author><![CDATA[null@example.com (JustSomeGuyTN)]]></author>
			<pubDate>Sun, 21 Oct 2012 17:02:21 +0000</pubDate>
			<guid>https://www.soliforum.com/post/2801/#p2801</guid>
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