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		<title><![CDATA[SoliForum - 3D Printing Community — Boolean?]]></title>
		<link>https://www.soliforum.com/topic/1689/boolean/</link>
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		<description><![CDATA[The most recent posts in Boolean?.]]></description>
		<lastBuildDate>Tue, 12 Mar 2013 15:43:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Boolean?]]></title>
			<link>https://www.soliforum.com/post/16145/#p16145</link>
			<description><![CDATA[<p>Skyblue,<br />The objects are not really boolean-ed together, they are simply on the same platform.&nbsp; The don&#039;t merge together as boolean objects do, they simply exist in the same object file.&nbsp; You&#039;ve actually accomplished the same thing that would be done in creating objects that are printed together (such as a ball bearing).&nbsp; There is enough spacing to allow the model to print together while the original objects still remain manifold.</p><p>That being said, it&#039;s a good trick.&nbsp; I wouldn&#039;t have thought of it, but then again, I have the software to do so without it.&nbsp; People who don&#039;t have the software to compose scenes can do so with RH.</p><p>Nice tip!</p>]]></description>
			<author><![CDATA[null@example.com (cckens)]]></author>
			<pubDate>Tue, 12 Mar 2013 15:43:15 +0000</pubDate>
			<guid>https://www.soliforum.com/post/16145/#p16145</guid>
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			<title><![CDATA[Re: Boolean?]]></title>
			<link>https://www.soliforum.com/post/16142/#p16142</link>
			<description><![CDATA[<p>Yes, I always use Netfab Free to check my models before posting, or printing.&nbsp; Thanks.</p>]]></description>
			<author><![CDATA[null@example.com (Skyblue)]]></author>
			<pubDate>Tue, 12 Mar 2013 15:21:35 +0000</pubDate>
			<guid>https://www.soliforum.com/post/16142/#p16142</guid>
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			<title><![CDATA[Re: Boolean?]]></title>
			<link>https://www.soliforum.com/post/16132/#p16132</link>
			<description><![CDATA[<p>Another alternative is to use blender. It&#039;s similar to 3d studio max except that it&#039;s free open source. It handles boolean operations great and won&#039;t leave you dealing with unneeded internal geometry.</p>]]></description>
			<author><![CDATA[null@example.com (helagak)]]></author>
			<pubDate>Tue, 12 Mar 2013 14:24:53 +0000</pubDate>
			<guid>https://www.soliforum.com/post/16132/#p16132</guid>
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		<item>
			<title><![CDATA[Re: Boolean?]]></title>
			<link>https://www.soliforum.com/post/16123/#p16123</link>
			<description><![CDATA[<p>You will probably still want to run the merged STL through a service like <a href="http://cloud.netfabb.com">http://cloud.netfabb.com</a> to try and remove unneeded geometry that could give the slicing application a headache.</p>]]></description>
			<author><![CDATA[null@example.com (nickythegreek)]]></author>
			<pubDate>Tue, 12 Mar 2013 13:30:31 +0000</pubDate>
			<guid>https://www.soliforum.com/post/16123/#p16123</guid>
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		<item>
			<title><![CDATA[Boolean?]]></title>
			<link>https://www.soliforum.com/post/16120/#p16120</link>
			<description><![CDATA[<p>Hello everyone, been trying to find cheap software that will do a boolean operation (join two or more models together).&nbsp; I am not willing to pay 900.00 or more just to do this thing, so I found another way.&nbsp; Its something we already have, Repetier.<br />I noticed if you look after you have added a model, the add object key is still active.&nbsp; You can add more objects to your platform, and move them so they merge, then select both, by holding the shift key down,&nbsp; and save as STL.&nbsp; An example is attached.&nbsp; Center both objects, select the one you want to (for example) place on top of the first, use the z axis to raise the second object to just touch the first object.&nbsp; Select both objects and save.&nbsp; You can also of course scale objects individualy by selecting them.&nbsp; The example provided has three objects joined together.&nbsp; Prints great.</p>]]></description>
			<author><![CDATA[null@example.com (Skyblue)]]></author>
			<pubDate>Tue, 12 Mar 2013 12:47:48 +0000</pubDate>
			<guid>https://www.soliforum.com/post/16120/#p16120</guid>
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