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		<title><![CDATA[SoliForum - 3D Printing Community — Making 3D Model Files Printable]]></title>
		<link>https://www.soliforum.com/topic/1406/making-3d-model-files-printable/</link>
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		<description><![CDATA[The most recent posts in Making 3D Model Files Printable.]]></description>
		<lastBuildDate>Sun, 24 Feb 2013 15:39:45 +0000</lastBuildDate>
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			<title><![CDATA[Re: Making 3D Model Files Printable]]></title>
			<link>https://www.soliforum.com/post/13844/#p13844</link>
			<description><![CDATA[<div class="quotebox"><cite>caswal wrote:</cite><blockquote><p>As lotw_1 said, it really depends on the model. A lot of the time models for games are optimized for polycounts and don&#039;t have to be volumetrically sealed, e.g. the end caps of cylinders removed. Also you don&#039;t have to worry about having separate meshes in a model that intersect. </p><p>We have to do quite a bit of clean up on our own models for 3d printing. And almost everything we model are engine components.</p></blockquote></div><p>This is also helpful. If you are just looking to print something you found online, you might need to start with files made specifically for 3D printers.</p>]]></description>
			<author><![CDATA[null@example.com (solijohn)]]></author>
			<pubDate>Sun, 24 Feb 2013 15:39:45 +0000</pubDate>
			<guid>https://www.soliforum.com/post/13844/#p13844</guid>
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			<title><![CDATA[Re: Making 3D Model Files Printable]]></title>
			<link>https://www.soliforum.com/post/13687/#p13687</link>
			<description><![CDATA[<p>As lotw_1 said, it really depends on the model. A lot of the time models for games are optimized for polycounts and don&#039;t have to be volumetrically sealed, e.g. the end caps of cylinders removed. Also you don&#039;t have to worry about having separate meshes in a model that intersect. </p><p>We have to do quite a bit of clean up on our own models for 3d printing. And almost everything we model are engine components.</p>]]></description>
			<author><![CDATA[null@example.com (caswal)]]></author>
			<pubDate>Sat, 23 Feb 2013 01:13:13 +0000</pubDate>
			<guid>https://www.soliforum.com/post/13687/#p13687</guid>
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			<title><![CDATA[Re: Making 3D Model Files Printable]]></title>
			<link>https://www.soliforum.com/post/13621/#p13621</link>
			<description><![CDATA[<p>If you post your model here im sure someone will check it out and help you convert it.</p>]]></description>
			<author><![CDATA[null@example.com (Brad)]]></author>
			<pubDate>Fri, 22 Feb 2013 18:19:22 +0000</pubDate>
			<guid>https://www.soliforum.com/post/13621/#p13621</guid>
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		<item>
			<title><![CDATA[Re: Making 3D Model Files Printable]]></title>
			<link>https://www.soliforum.com/post/13597/#p13597</link>
			<description><![CDATA[<div class="quotebox"><cite>lotw_1 wrote:</cite><blockquote><p>There is no best way if getting models from someone else.&nbsp; It depends on how it was made and converted to STL.&nbsp; You have to take them on by a case by case basis til everyone makes good models without errors.</p></blockquote></div><p>This ^</p>]]></description>
			<author><![CDATA[null@example.com (solijohn)]]></author>
			<pubDate>Fri, 22 Feb 2013 16:42:41 +0000</pubDate>
			<guid>https://www.soliforum.com/post/13597/#p13597</guid>
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		<item>
			<title><![CDATA[Re: Making 3D Model Files Printable]]></title>
			<link>https://www.soliforum.com/post/13434/#p13434</link>
			<description><![CDATA[<p>There is no best way if getting models from someone else.&nbsp; It depends on how it was made and converted to STL.&nbsp; You have to take them on by a case by case basis til everyone makes good models without errors.</p>]]></description>
			<author><![CDATA[null@example.com (lotw_1)]]></author>
			<pubDate>Thu, 21 Feb 2013 07:54:08 +0000</pubDate>
			<guid>https://www.soliforum.com/post/13434/#p13434</guid>
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			<title><![CDATA[Making 3D Model Files Printable]]></title>
			<link>https://www.soliforum.com/post/13421/#p13421</link>
			<description><![CDATA[<p>I have found many cool models online in many formats (least of all .stl), and I was wondering if there is a good systematic way to create a print object as it needs to be to be printed? Convert to .stl, make sure it has solid sides, make sure it is solid on the inside, make sure no parts of it are levitating, make sure there are no holes in the model, etc? I already have like 3 or 4 different programs that I only somewhat know how to use that all do only some of these tastes, leaving other tasks to other programs. What is the best way to prepare models for printing on Solidoodle?</p>]]></description>
			<author><![CDATA[null@example.com (Rocketman)]]></author>
			<pubDate>Thu, 21 Feb 2013 05:13:31 +0000</pubDate>
			<guid>https://www.soliforum.com/post/13421/#p13421</guid>
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