<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[SoliForum - 3D Printing Community — How to hollow out a model.]]></title>
		<link>https://www.soliforum.com/topic/13709/how-to-hollow-out-a-model/</link>
		<atom:link href="https://www.soliforum.com/feed/rss/topic/13709/" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in How to hollow out a model..]]></description>
		<lastBuildDate>Sat, 13 Feb 2016 16:29:40 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116419/#p116419</link>
			<description><![CDATA[<div class="quotebox"><cite>pirvan wrote:</cite><blockquote><div class="quotebox"><cite>wardjr wrote:</cite><blockquote><p>Just to clarify for the community, could you explain the main advantages of making a hallow model .vs simply using a solid model and setting infill to zero?&nbsp; (Setting 4 bottom layers, 4 top layers and say 3 perimeters with zero infill)<br />Excellent tutorial Pirvan!!!</p></blockquote></div><p>There probably isn&#039;t much of a difference.&nbsp; The only thing you&#039;d need to worry about it the top wall/roof overhangs, since there&#039;s nothing to support them.</p><p>Frankly it&#039;s just an exercise in modelling.&nbsp; Sometimes you might be able to apply the technique to thicken a surface that&#039;s just to thin to print or structurally too weak.&nbsp; You could also make an argument that it gives you more control of the wall thickness and accuracy.</p></blockquote></div><p>Actually, this is an important skill to have if you plan on sending your parts for SLS printing at sites like Shapeways. Those machines don&#039;t have an &quot;infill&quot; setting, so by default your model is printed 100% solid, which is very expensive. Shapeways always told us to hollow the model and place a small hole for the powder to fall out. It saves a lot of money, but doesn&#039;t necessarily make a weak part if your wall thickness is at or above their recommended thickness.</p>]]></description>
			<author><![CDATA[null@example.com (jagowilson)]]></author>
			<pubDate>Sat, 13 Feb 2016 16:29:40 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116419/#p116419</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116397/#p116397</link>
			<description><![CDATA[<div class="quotebox"><cite>pirvan wrote:</cite><blockquote><div class="quotebox"><cite>n2ri wrote:</cite><blockquote><p>well I done it to a model and left bottom out also making like a real shell with only sides and top at thickness chosen on a 2 part model of like a submarine so it could be printed in clear ABS and paint non-glass window areas and put interior details in then assembled. Acetone vapor will likely need done to smooth clear enough to see through or at least use some &quot;Testors clear cement&quot; like they sell for such things on plastic models. while making hollow there are other tools in Meshmixer that allow manipulation of surfaces for this where you can remove parts of shell.</p></blockquote></div><p>I gave Meshmixer a try and it can do basically the same thing much faster and simpler.</p><p>If you want to give Mesh Mixer a try, load up the object, then use <strong>CTRL-A</strong> to select it, then click <strong>Edit/Offset</strong>, and in the dialog box select a <strong>Distance</strong> value (in this case -2mm), then click <strong>Accept</strong>.&nbsp; That&#039;s all there&#039;s to it.&nbsp; It will create an inner shell 2mm offset from the original.&nbsp; Export the STL and you&#039;re done.</p></blockquote></div><p>yes thats what I used.</p>]]></description>
			<author><![CDATA[null@example.com (n2ri)]]></author>
			<pubDate>Sat, 13 Feb 2016 05:55:25 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116397/#p116397</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116392/#p116392</link>
			<description><![CDATA[<div class="quotebox"><cite>n2ri wrote:</cite><blockquote><p>well I done it to a model and left bottom out also making like a real shell with only sides and top at thickness chosen on a 2 part model of like a submarine so it could be printed in clear ABS and paint non-glass window areas and put interior details in then assembled. Acetone vapor will likely need done to smooth clear enough to see through or at least use some &quot;Testors clear cement&quot; like they sell for such things on plastic models. while making hollow there are other tools in Meshmixer that allow manipulation of surfaces for this where you can remove parts of shell.</p></blockquote></div><p>I gave Meshmixer a try and it can do basically the same thing much faster and simpler.</p><p>If you want to give Mesh Mixer a try, load up the object, then use <strong>CTRL-A</strong> to select it, then click <strong>Edit/Offset</strong>, and in the dialog box select a <strong>Distance</strong> value (in this case -2mm), then click <strong>Accept</strong>.&nbsp; That&#039;s all there&#039;s to it.&nbsp; It will create an inner shell 2mm offset from the original.&nbsp; Export the STL and you&#039;re done.</p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Sat, 13 Feb 2016 05:12:56 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116392/#p116392</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116389/#p116389</link>
			<description><![CDATA[<div class="quotebox"><cite>pirvan wrote:</cite><blockquote><div class="quotebox"><cite>wardjr wrote:</cite><blockquote><p>Just to clarify for the community, could you explain the main advantages of making a hallow model .vs simply using a solid model and setting infill to zero?&nbsp; (Setting 4 bottom layers, 4 top layers and say 3 perimeters with zero infill)<br />Excellent tutorial Pirvan!!!</p></blockquote></div><p>There probably isn&#039;t much of a difference.&nbsp; The only thing you&#039;d need to worry about it the top wall/roof overhangs, since there&#039;s nothing to support them.</p><p>Frankly it&#039;s just an exercise in modelling.&nbsp; Sometimes you might be able to apply the technique to thicken a surface that&#039;s just to thin to print or structurally too weak.&nbsp; You could also make an argument that it gives you more control of the wall thickness and accuracy.</p></blockquote></div><br /><p>yes some STL models have walls too thin and Slic3r cant thicken them. Meshmixer can and you control exactly how much and even what side to leave as designed (outside or inside). I am planning to use that on some N scale locomotive shells to strengthen them without shrinking inside too much to slide over chassis/motor</p>]]></description>
			<author><![CDATA[null@example.com (n2ri)]]></author>
			<pubDate>Sat, 13 Feb 2016 05:08:25 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116389/#p116389</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116388/#p116388</link>
			<description><![CDATA[<div class="quotebox"><cite>wardjr wrote:</cite><blockquote><p>Just to clarify for the community, could you explain the main advantages of making a hallow model .vs simply using a solid model and setting infill to zero?&nbsp; (Setting 4 bottom layers, 4 top layers and say 3 perimeters with zero infill)<br />Excellent tutorial Pirvan!!!</p></blockquote></div><p>There probably isn&#039;t much of a difference.&nbsp; The only thing you&#039;d need to worry about it the top wall/roof overhangs, since there&#039;s nothing to support them.</p><p>Frankly it&#039;s just an exercise in modelling.&nbsp; Sometimes you might be able to apply the technique to thicken a surface that&#039;s just to thin to print or structurally too weak.&nbsp; You could also make an argument that it gives you more control of the wall thickness and accuracy.</p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Sat, 13 Feb 2016 05:02:22 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116388/#p116388</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116383/#p116383</link>
			<description><![CDATA[<p>well I done it to a model and left bottom out also making like a real shell with only sides and top at thickness chosen on a 2 part model of like a submarine so it could be printed in clear ABS and paint non-glass window areas and put interior details in then assembled. Acetone vapor will likely need done to smooth clear enough to see through or at least use some &quot;Testors clear cement&quot; like they sell for such things on plastic models. while making hollow there are other tools in Meshmixer that allow manipulation of surfaces for this where you can remove parts of shell.</p>]]></description>
			<author><![CDATA[null@example.com (n2ri)]]></author>
			<pubDate>Sat, 13 Feb 2016 00:59:07 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116383/#p116383</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116366/#p116366</link>
			<description><![CDATA[<p>Just to clarify for the community, could you explain the main advantages of making a hallow model .vs simply using a solid model and setting infill to zero?&nbsp; (Setting 4 bottom layers, 4 top layers and say 3 perimeters with zero infill)<br />Excellent tutorial Pirvan!!!</p>]]></description>
			<author><![CDATA[null@example.com (wardjr)]]></author>
			<pubDate>Fri, 12 Feb 2016 19:47:02 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116366/#p116366</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116353/#p116353</link>
			<description><![CDATA[<p>Hollowing out tutorial Continued:</p><p><strong>Step 6.</strong>&nbsp; Now that the inner mesh is selected, we need to invert it.&nbsp; To do this, select <strong>Filters, Normals, Curvature and Orientation</strong>, then <strong>Invert Faces Orientation</strong>.&nbsp; In the filter dialog Window, click <strong>Force Flip</strong> and <strong>Flip only Selected Faces</strong>, then click <strong>Apply</strong></p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9675" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9675" /></span></p><br /><br /><p><strong>Step 7.</strong> Deselect the mesh:&nbsp; <strong>Filters, Selection, Select None</strong>.&nbsp; In the Dialog, click both boxes, then <strong>Apply</strong>.&nbsp; You&#039;ll notice the mesh will be completely black.&nbsp; That is because you&#039;re looking at the back face of it now.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9676" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9676" /></span><br /><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9677" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9677" /></span></p><br /><br /><p><strong>Step 8.</strong>&nbsp; In the Layers window, click the eye next to the original mesh to make it visible once more.&nbsp; We will now join the two meshes into a single mesh.&nbsp; Right click on any of the 2 meshes in the Layers Windows, then select <strong>Flatten Visible Layers</strong>.&nbsp; In the dialog box, check <strong>Merge Only Visible Layers, Merge Duplicate Vertices</strong>, and, <span class="bbu">optionally</span>, <strong>Delete layers</strong>.&nbsp; This last one will delete the original layers and leave you only with the newly merged mesh.&nbsp; If you want to keep the original layers for further tweaking, don&#039;t check this box.&nbsp; Click <strong>Apply</strong>.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9678" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9678" /></span></p><br /><br /><p><strong>And that&#039;s it !</strong>&nbsp; You now have a hollow model.&nbsp; Save the new mesh to a STL.&nbsp; If you want to check out the result and see how it came out, you can open it in NetFabb, then use the cut feature to create a section view.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9679" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9679" /></span></p><p><strong>Happy modelling !</strong></p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Fri, 12 Feb 2016 17:52:59 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116353/#p116353</guid>
		</item>
		<item>
			<title><![CDATA[How to hollow out a model.]]></title>
			<link>https://www.soliforum.com/post/116352/#p116352</link>
			<description><![CDATA[<p>Someone posted a video on how to hollow out a model for printing, however this was reliant on MakePrintables software which apparently is only available as an online service.</p><p>If you want to do this yourself, it can be (relatively) easily accomplished using Meshlab.&nbsp; This tutorial will explain how it&#039;s done.</p><p><strong>Step 1</strong>.&nbsp; Open your model in NetFabb, and check for errors.&nbsp; Fix the errors (automatic fix usually works).&nbsp; Next open up your model in MeshLab.&nbsp; Click the <strong>Show Layers Dialog</strong> icon to open up the layers window.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9670" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9670" /></span></p><br /><br /><p><strong>Step 2</strong>.&nbsp; From the Filters menu, select <strong>Remeshing, Simplification &amp; Reconstruction</strong>, and <strong>Uniform Mesh Resampling</strong>.&nbsp; On the pop-up dialog box, make the following changes: ON the Precision % dialog box, enter a value less than 1%.&nbsp; The lower the number the more precises the reconstruction, but the longer it takes, and the number of polygons increases dramatically.&nbsp; For the offset, we&#039;ll use an absolute number.&nbsp; IN this case, the vaue is 2 (as in 2mm.&nbsp; A positive number will create a shell on the ouside of the model, a negative number on the inside, so we want a negative number.&nbsp; Last but not least, check the Cean vertices and Multisample.&nbsp; This increases accuracy, and cleans up the resulting mesh.&nbsp; Click apply and wait.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9671" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9671" /></span></p><br /><br /><p><strong>Step 3.</strong>&nbsp; Once the filter has finished its job, you will see that a new payer has been added:&nbsp; Offset mesh.&nbsp; You can&#039;t see it because it&#039;s inside the original mesh, so click the eye of the original mesh to hide it and see the newly generated offset mesh.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9672" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9672" /></span></p><br /><br /><p><strong>Step 4. </strong> The new mesh&#039;s faces/polygons, are currently facing the same way as the original mesh, but it needs to be reversed, if it &#039;s to become the opposite side of the shell/skin.&nbsp; So first make sure you select the correct layer to work on from the Layers window (Offset Mesh), then from the <strong>Filters</strong> menu, select: <strong>Selection</strong>, then <strong>Select All.</strong>&nbsp; &nbsp;This will select everything on this layer.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9673" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9673" /></span></p><br /><br /><p><strong>Step 5.</strong>&nbsp; You may also notice some stray bits and pieces, that may have been generated during the reconstruction process.&nbsp; If you do see those (as you can see in the image below, you should clean those up by selecting and deleting them.&nbsp; Once the model is clean, apply the filter described above to select the mesh, and click<strong> Apply</strong>.</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=9674" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=9674" /></span></p><br /><br /><p>Continued on the next post.</p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Fri, 12 Feb 2016 17:52:06 +0000</pubDate>
			<guid>https://www.soliforum.com/post/116352/#p116352</guid>
		</item>
	</channel>
</rss>
