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		<title><![CDATA[SoliForum - 3D Printing Community — Removal of unnecessary triangles?]]></title>
		<link>https://www.soliforum.com/topic/11576/removal-of-unnecessary-triangles/</link>
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		<description><![CDATA[The most recent posts in Removal of unnecessary triangles?.]]></description>
		<lastBuildDate>Thu, 25 Jun 2015 03:45:57 +0000</lastBuildDate>
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			<title><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link>https://www.soliforum.com/post/99862/#p99862</link>
			<description><![CDATA[<p>NetFabb fixes mesh error, closes holes, and attempts to make the object manifold so it can be sliced and printed without errors.</p><p>However it doesn&#039;t do anything to modify or simplify the object.&nbsp; The Pro version has a &quot;Refine Mesh&quot; option, which appears to do a triangle reduction, but I can&#039;t verify that since I don&#039;t have the Pro version of the NetFabb.</p><p>Again, this is what MeshLab does best.&nbsp; It has the means to simplify the mesh.&nbsp; So if you need to reduce the number of traingles in a mesh, load the STL file in MeshLab, then from the filter menu select <strong>Remeshing, Simplification &amp; Reconstruction / Quadratic Edge Collapse</strong>.&nbsp; from the PopUp menu select the desired number of face (by default it&#039;s half the current number), and click apply.&nbsp; When done, export your mesh as STL and you&#039;re done.&nbsp; Simple, no complications.</p><p>FWIW, NetFabb is intended to clean up the mesh to get it ready for printing.&nbsp; Whatever edits you do afterward, will most likely break the fixes NetFabb applied, so use NetFabb only as the last step before printing the object.</p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Thu, 25 Jun 2015 03:45:57 +0000</pubDate>
			<guid>https://www.soliforum.com/post/99862/#p99862</guid>
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			<title><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link>https://www.soliforum.com/post/99836/#p99836</link>
			<description><![CDATA[<p>Yeah I&#039;ve definitely run objects through netfabb cloud service, changed it back to a .dae for more editing, and found there were still extra shapes inside and on surfaces of objects.</p>]]></description>
			<author><![CDATA[null@example.com (Rocketman)]]></author>
			<pubDate>Wed, 24 Jun 2015 20:02:41 +0000</pubDate>
			<guid>https://www.soliforum.com/post/99836/#p99836</guid>
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			<title><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link>https://www.soliforum.com/post/99781/#p99781</link>
			<description><![CDATA[<div class="quotebox"><cite>carl_m1968 wrote:</cite><blockquote><p>I thought that was what netfabb does?</p></blockquote></div><p>No, not automatically.&nbsp; You would have to do that manually. </p><p>Additionally, NetFabb basic doesn&#039;t have any triangle reduction algorithms, so if you remove a traingle, you&#039;re left with a hole.&nbsp; NetFabb can fill holes manually, but it does so in a &quot;direct&quot; manner.&nbsp; BY this I mean it will fill a hole with as close to a straight surface as it can.&nbsp; Any surface details that were there before, will be gone.</p><p>For what the OP wants to do, the best software is MeshLab.&nbsp; MeshLab has simplification algorithms that will removed unnecessary triangles from a surface, but preserve the surface topology.&nbsp; It can effectively reduce the number of triangles by as much as 80% without any visible fidelity loss.</p>]]></description>
			<author><![CDATA[null@example.com (pirvan)]]></author>
			<pubDate>Wed, 24 Jun 2015 01:33:04 +0000</pubDate>
			<guid>https://www.soliforum.com/post/99781/#p99781</guid>
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		<item>
			<title><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link>https://www.soliforum.com/post/99710/#p99710</link>
			<description><![CDATA[<p>I thought that was what netfabb does?</p>]]></description>
			<author><![CDATA[null@example.com (carl_m1968)]]></author>
			<pubDate>Tue, 23 Jun 2015 05:27:29 +0000</pubDate>
			<guid>https://www.soliforum.com/post/99710/#p99710</guid>
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		<item>
			<title><![CDATA[Removal of unnecessary triangles?]]></title>
			<link>https://www.soliforum.com/post/99705/#p99705</link>
			<description><![CDATA[<p>Is there any software that lightens objects down and deletes all lines and points inside of an object that don&#039;t really serve a purpose? Maybe even removes polygons from a rectangular surface that really just needs four points?</p>]]></description>
			<author><![CDATA[null@example.com (Rocketman)]]></author>
			<pubDate>Tue, 23 Jun 2015 05:03:44 +0000</pubDate>
			<guid>https://www.soliforum.com/post/99705/#p99705</guid>
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