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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Spherical Lithophane Geometry, which is best...?]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/938/" />
	<updated>2013-01-04T18:36:06Z</updated>
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	<id>https://www.soliforum.com/topic/938/spherical-lithophane-geometry-which-is-best/</id>
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			<title type="html"><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8512/#p8512" />
			<content type="html"><![CDATA[<p>Owen, thanks.&nbsp; For whatever reason, I completely missed that.&nbsp; I think maybe I was playing with the old version and didn&#039;t notice it on the new one.&nbsp; Good stuff!</p>]]></content>
			<author>
				<name><![CDATA[jooshs]]></name>
				<uri>https://www.soliforum.com/user/13/</uri>
			</author>
			<updated>2013-01-04T18:36:06Z</updated>
			<id>https://www.soliforum.com/post/8512/#p8512</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8503/#p8503" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>jooshs wrote:</cite><blockquote><p>Another great option I would love is to control specifically how far the image stretches vertically and horizontally on the cylinders.</p></blockquote></div><p>Do you have version 3? It <em>DOES </em>have that option. The Options menu has a &quot;Photo Position On Cylinder&quot; item. I think that does what you want it to do, if it doesn&#039;t let me know.</p>]]></content>
			<author>
				<name><![CDATA[owenransen]]></name>
				<uri>https://www.soliforum.com/user/299/</uri>
			</author>
			<updated>2013-01-04T17:18:30Z</updated>
			<id>https://www.soliforum.com/post/8503/#p8503</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8502/#p8502" />
			<content type="html"><![CDATA[<p>Owen, I didn&#039;t know you we&#039;re on here as well. Another great option I would love is to control specifically how far the image stretches vertically and horizontally on the cylinders.&nbsp; Meaning it would be great to select an option that wraps the image all the way around the cylinder or leaves a space on top or bottom.&nbsp; I am working on a really cool project with the photo2mesh. The sphere would be even better for what I&#039;m doing. The invert option of the new idea you have would work great. Also, I would love to see a version of the program that allows 0 base heights. Just some more ideas to throw around, but love the program and thanks!</p>]]></content>
			<author>
				<name><![CDATA[jooshs]]></name>
				<uri>https://www.soliforum.com/user/13/</uri>
			</author>
			<updated>2013-01-04T17:15:02Z</updated>
			<id>https://www.soliforum.com/post/8502/#p8502</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8498/#p8498" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>cmetzel wrote:</cite><blockquote><p> I think the distortion from the right hand option would change the picture by too large a degree.</p></blockquote></div><p>It just came to mind that the distortion would be the same. I&#039;m not yet talking about the <strong>position</strong> of the bumps, but whether they exit from the surface in a horizontal direction or a direction perpendicular to the sphere&#039;s surface.</p><p>There are many mappings from flat to spherical, but I&#039;m not yet thinking about those in this thread.</p>]]></content>
			<author>
				<name><![CDATA[owenransen]]></name>
				<uri>https://www.soliforum.com/user/299/</uri>
			</author>
			<updated>2013-01-04T16:27:30Z</updated>
			<id>https://www.soliforum.com/post/8498/#p8498</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8496/#p8496" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>cmetzel wrote:</cite><blockquote><p> Think funhouse mirror.</p></blockquote></div><p>Actually funhouse mirror could be an option! Good idea!</p>]]></content>
			<author>
				<name><![CDATA[owenransen]]></name>
				<uri>https://www.soliforum.com/user/299/</uri>
			</author>
			<updated>2013-01-04T16:06:46Z</updated>
			<id>https://www.soliforum.com/post/8496/#p8496</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Spherical Lithophane Geometry, which is best...?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8492/#p8492" />
			<content type="html"><![CDATA[<p>I think for strictly viewing a lithophane that the left hand option would be better.&nbsp; I think the distortion from the right hand option would change the picture by too large a degree.&nbsp; Think funhouse mirror.</p>]]></content>
			<author>
				<name><![CDATA[cmetzel]]></name>
				<uri>https://www.soliforum.com/user/78/</uri>
			</author>
			<updated>2013-01-04T15:10:01Z</updated>
			<id>https://www.soliforum.com/post/8492/#p8492</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Spherical Lithophane Geometry, which is best...?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8485/#p8485" />
			<content type="html"><![CDATA[<p>PhotoToMesh already does flat and cylindrical lithophanes, and in the future I&#039;d like it to do spherical ones.</p><p>My question is whether it is better to vary the thickness of the surface in a horizontal direction (as PhotoToMesh does now with cylinders) or by pushing the surface away from the center of the sphere, a bit like mountains on the earth&#039;s surface. This diagram may make the question clearer:</p><p><a href="http://www.ransen.com/PhotoToMesh/Spherical-Lithophane-Geom.htm">http://www.ransen.com/PhotoToMesh/Spher … e-Geom.htm</a></p><p>The answer is not immediately obvious because of the distortions that flat photos on spherical surfaces suffer.</p><p>All suggestions welcome!</p>]]></content>
			<author>
				<name><![CDATA[owenransen]]></name>
				<uri>https://www.soliforum.com/user/299/</uri>
			</author>
			<updated>2013-01-04T13:43:22Z</updated>
			<id>https://www.soliforum.com/post/8485/#p8485</id>
		</entry>
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