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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Need help with an attractive first layer]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/910/" />
	<updated>2013-01-03T03:18:04Z</updated>
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	<id>https://www.soliforum.com/topic/910/need-help-with-an-attractive-first-layer/</id>
		<entry>
			<title type="html"><![CDATA[Re: Need help with an attractive first layer]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8357/#p8357" />
			<content type="html"><![CDATA[<p>Playing with the speed did have an impact on the smoothness, but it still didn&#039;t get quite to the level that I wanted. I was able to get the &quot;injection look&quot; by lightly sanding the hilbert curve. Came out well.</p><p>I did make some progress on the line fill. Increasing the speed was helpful, I assume that it left less time for the plastic to ooze and be affected by the line before it.&nbsp; 80mm/s seemed to be a sweet spot, I was at 50mm/s. Increasing the speed also exposed another problem that was too minor to notice before, my table was not stable. For those with with this problem in the future, here is a list of attributes that affect the quality of the first layer in order of importance (as far as I can tell.)</p><p>1. z offset<br />2. level platform<br />3. hot bed (100 seems to work best)<br />4. glass bed with hairspray for sticking (the screws were noticably colder and left circles in the build)<br />5. speed<br />6. clean extruder. lightly stripped filament still works, but is uneven.<br />7. stable table<br />8. skirt helps with warping and getting the first part of the part to stick.<br />9. speeding up travel. This helped remove the lines between the perimeters.</p><p>Additionally the number of perimeters and the idiosyncrasies of the individual filament seem to have an effect, though I am not sure how.</p>]]></content>
			<author>
				<name><![CDATA[asmacdo]]></name>
				<uri>https://www.soliforum.com/user/559/</uri>
			</author>
			<updated>2013-01-03T03:18:04Z</updated>
			<id>https://www.soliforum.com/post/8357/#p8357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help with an attractive first layer]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8295/#p8295" />
			<content type="html"><![CDATA[<p>You can, but it would require directly editing the G-Code at this point as nobody has released the tools for free (that I know of).&nbsp; The slic3r <a href="http://hackaday.com/2012/12/11/an-interview-with-the-creator-of-slic3r/">http://hackaday.com/2012/12/11/an-inter … of-slic3r/</a>programmer talked about directly editing parts of the G-code in future versions of his software.&nbsp; I suggest you not only play with random settings (not much can break your printer in slic3r (besides heat settings) you will just get mis-prints, but will learn what that setting does.&nbsp; I don&#039;t think all of the fill types have been implemented and I am sure they would love any assistance in developing better looking (high quality structure and atheistic) </p><p>Speed settings can cause some problems, so I don&#039;t advise making huge jumps (over 10mm/s or so) you can change the move speed up to 190-220 (I have mine at 220) **Don&#039;t do this if you are un-sure as it can increase the damage done to your printer by slamming into rigid areas** Don&#039;t get your hand smashed 8))!!! It kinda stings...</p>]]></content>
			<author>
				<name><![CDATA[jefferysanders]]></name>
				<uri>https://www.soliforum.com/user/106/</uri>
			</author>
			<updated>2013-01-02T16:05:20Z</updated>
			<id>https://www.soliforum.com/post/8295/#p8295</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help with an attractive first layer]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8269/#p8269" />
			<content type="html"><![CDATA[<p>Good call on slic3r. I had been avoiding it since there are already so many variables but I just installed it and it seems to actually simply things.</p><p>Concentric circles gave a really cool fingerprint look, but it still had the little inconsistencies that I am trying to avoid on this print.</p><p>I ended up liking the Hilbert curve for the bottom layer. I think that way the lines interact with each other might be inherent to the medium so better to embrace it with a &quot;consistently inconsistent&quot; look. It is noisy enough that it hides the lines. </p><br /><p>The only problem is that it doesn&#039;t look great for the top layer... Is there a way to use Hilbert on the bottom and concentric on the top?</p>]]></content>
			<author>
				<name><![CDATA[asmacdo]]></name>
				<uri>https://www.soliforum.com/user/559/</uri>
			</author>
			<updated>2013-01-02T01:32:26Z</updated>
			<id>https://www.soliforum.com/post/8269/#p8269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help with an attractive first layer]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8184/#p8184" />
			<content type="html"><![CDATA[<p>I think that has to do with how the nozzle drags and the g-code was generated.&nbsp; Try concentric fill in slic3r, I personally think it looks much better when compared to rectilinear fill for solid layers.</p>]]></content>
			<author>
				<name><![CDATA[jefferysanders]]></name>
				<uri>https://www.soliforum.com/user/106/</uri>
			</author>
			<updated>2012-12-31T01:42:04Z</updated>
			<id>https://www.soliforum.com/post/8184/#p8184</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Need help with an attractive first layer]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/8173/#p8173" />
			<content type="html"><![CDATA[<p>I have been trying for over a week now to get a clean first layer. I can get it to be flat but it is susceptible to imperfections that ripple across the whole layer.</p><p>Any ideas how to avoid this?</p><p>-Austin</p>]]></content>
			<author>
				<name><![CDATA[asmacdo]]></name>
				<uri>https://www.soliforum.com/user/559/</uri>
			</author>
			<updated>2012-12-30T22:51:10Z</updated>
			<id>https://www.soliforum.com/post/8173/#p8173</id>
		</entry>
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