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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — slic3r can't handle valid model?]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/8741/" />
	<updated>2014-12-16T01:47:59Z</updated>
	<generator>PunBB</generator>
	<id>https://www.soliforum.com/topic/8741/slic3r-cant-handle-valid-model/</id>
		<entry>
			<title type="html"><![CDATA[Re: slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75360/#p75360" />
			<content type="html"><![CDATA[<p>I figured it out: I really didn&#039;t have a model where all the pieces were fully joined. I&#039;ve uploaded slightly tweaked openscad now, and slic3r likes the model produced directly by openscad (no more bits floating in space :-).</p>]]></content>
			<author>
				<name><![CDATA[Claghorn]]></name>
				<uri>https://www.soliforum.com/user/270/</uri>
			</author>
			<updated>2014-12-16T01:47:59Z</updated>
			<id>https://www.soliforum.com/post/75360/#p75360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75278/#p75278" />
			<content type="html"><![CDATA[<p>I figured ha, on the phone i just couldn&#039;t actually look at the model.&nbsp; You definitely took an interesting approach to it! If you have the play doh you could easily do resin casting for that mount!</p>]]></content>
			<author>
				<name><![CDATA[accusedmonk]]></name>
				<uri>https://www.soliforum.com/user/3772/</uri>
			</author>
			<updated>2014-12-15T17:43:04Z</updated>
			<id>https://www.soliforum.com/post/75278/#p75278</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75252/#p75252" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>accusedmonk wrote:</cite><blockquote><p>Did you get my thingiverse message claghorn?</p></blockquote></div><p>Yep, just haven&#039;t taken the time to figure out thingiverse messaging :-). I don&#039;t think the model should have any problems with the Z stop. I built a model of all the buttons and rivets and wot-not to subtract off the side of the mount so it would fit around them all (Play-Doh and a flatbed scanner worked wonders :-).</p>]]></content>
			<author>
				<name><![CDATA[Claghorn]]></name>
				<uri>https://www.soliforum.com/user/270/</uri>
			</author>
			<updated>2014-12-15T13:43:05Z</updated>
			<id>https://www.soliforum.com/post/75252/#p75252</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75223/#p75223" />
			<content type="html"><![CDATA[<p>Did you get my thingiverse message claghorn?</p>]]></content>
			<author>
				<name><![CDATA[accusedmonk]]></name>
				<uri>https://www.soliforum.com/user/3772/</uri>
			</author>
			<updated>2014-12-15T03:07:20Z</updated>
			<id>https://www.soliforum.com/post/75223/#p75223</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75215/#p75215" />
			<content type="html"><![CDATA[<p>I did run it through netfabb basic, and at least it brings up the warning icon, but I have no idea exactly what it is warning me about. Probably I don&#039;t have some of my nice curved pieces properly joined to the rest of the model or something. In any case, the repair service fixes it, so I can get a good stl by hook or by crook.</p><p>Now I&#039;ve added some holes and notches since my first one curled up when I tried to print it (but I haven&#039;t updated the thingiverse files yet - I&#039;ll wait till I know I can print it first).</p>]]></content>
			<author>
				<name><![CDATA[Claghorn]]></name>
				<uri>https://www.soliforum.com/user/270/</uri>
			</author>
			<updated>2014-12-15T02:43:10Z</updated>
			<id>https://www.soliforum.com/post/75215/#p75215</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75206/#p75206" />
			<content type="html"><![CDATA[<p>I&#039;ve seen exactly what you&#039;re describing before,&nbsp; i think it&#039;s just slic3r.&nbsp; &nbsp;Have you tried seeing what cura makes of it?</p>]]></content>
			<author>
				<name><![CDATA[accusedmonk]]></name>
				<uri>https://www.soliforum.com/user/3772/</uri>
			</author>
			<updated>2014-12-14T23:59:17Z</updated>
			<id>https://www.soliforum.com/post/75206/#p75206</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75205/#p75205" />
			<content type="html"><![CDATA[<p>Yes. I see weird behavior with Slic3r sometimest with downloaded STLs.&nbsp; I used to get these weird anomalies even for my own models generated with Solidworks but noticed that when it happens it is always accompanied by Solidoworks asking if I wanted to export all bodies or just selected bodies even though there is only one body and me choosing all bodies.&nbsp; Now, I always tell it to just export selected bodies when that happens and have not had any problems since.&nbsp; I guess Solidworks must get some extra junk in the model that you can&#039;t see but results in bad STL files.</p>]]></content>
			<author>
				<name><![CDATA[TickTock]]></name>
				<uri>https://www.soliforum.com/user/6045/</uri>
			</author>
			<updated>2014-12-14T23:53:34Z</updated>
			<id>https://www.soliforum.com/post/75205/#p75205</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[slic3r can't handle valid model?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/75155/#p75155" />
			<content type="html"><![CDATA[<p>Some very curious results for the part I&#039;ve been building which I put on thingiverse: <a href="http://www.thingiverse.com/thing:593006">http://www.thingiverse.com/thing:593006</a></p><p>I&#039;ve never had openscad generate bad stl before, and slic3r doesn&#039;t complain (that I can see) about the motor_mount.stl file in that thing, but when I try to slice it, I get three tiny little segments (two floating in space), and most of the model disappeared.</p><p>The motor_mount_fixed.stl is the exact same part run through the netfabb online repair service, and it slices fine (it is also half the size). I can&#039;t figure out if there is actually an error in the model openscad generated, or if slic3r has the problem.</p><p>Anyone seen anything like this before? (I have generated busted models with openscad, but usually people complain about them :-).</p>]]></content>
			<author>
				<name><![CDATA[Claghorn]]></name>
				<uri>https://www.soliforum.com/user/270/</uri>
			</author>
			<updated>2014-12-14T19:47:58Z</updated>
			<id>https://www.soliforum.com/post/75155/#p75155</id>
		</entry>
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