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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Waves and oscillations]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/835/" />
	<updated>2012-12-20T01:56:32Z</updated>
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	<id>https://www.soliforum.com/topic/835/waves-and-oscillations/</id>
		<entry>
			<title type="html"><![CDATA[Re: Waves and oscillations]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7557/#p7557" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>cmetzel wrote:</cite><blockquote><div class="quotebox"><cite>JB wrote:</cite><blockquote><p>Now off to try all the corner lifting antidotes from other soliforum threads.</p></blockquote></div><p>Save yourself some time.&nbsp; 95deg bed and hairspray is the way to go. </p><p>If you&#039;re modeling your own items, design a brim on your corners to help large items stick otherwise you can turn on a brim in slic3r.</p></blockquote></div><br /><p>I agree with the hairspray and bed temp.</p>]]></content>
			<author>
				<name><![CDATA[DePartedPrinter]]></name>
				<uri>https://www.soliforum.com/user/55/</uri>
			</author>
			<updated>2012-12-20T01:56:32Z</updated>
			<id>https://www.soliforum.com/post/7557/#p7557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Waves and oscillations]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7504/#p7504" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>JB wrote:</cite><blockquote><p>Now off to try all the corner lifting antidotes from other soliforum threads.</p></blockquote></div><p>Save yourself some time.&nbsp; 95deg bed and hairspray is the way to go. </p><p>If you&#039;re modeling your own items, design a brim on your corners to help large items stick otherwise you can turn on a brim in slic3r.</p>]]></content>
			<author>
				<name><![CDATA[cmetzel]]></name>
				<uri>https://www.soliforum.com/user/78/</uri>
			</author>
			<updated>2012-12-19T16:13:46Z</updated>
			<id>https://www.soliforum.com/post/7504/#p7504</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Waves and oscillations]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7497/#p7497" />
			<content type="html"><![CDATA[<p>Thanks for the responses. The lower perimeter speed works and it inspired me to try 100 mm/s infill which worked well and cuts print time. Z axis seems fine as the walls are smooth except for near direction changes.... And for bahstrike, these waves are only cool enough to work in forward time. No sombreros. <img src="https://www.soliforum.com/img/smilies/sad.png" width="15" height="15" alt="sad" /><br />Now off to try all the corner lifting antidotes from other soliforum threads. <br />Cheers, <br />Jon</p>]]></content>
			<author>
				<name><![CDATA[JB]]></name>
				<uri>https://www.soliforum.com/user/473/</uri>
			</author>
			<updated>2012-12-19T15:53:19Z</updated>
			<id>https://www.soliforum.com/post/7497/#p7497</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Waves and oscillations]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7433/#p7433" />
			<content type="html"><![CDATA[<p>Is it a <a href="http://en.wikipedia.org/wiki/Mexican_hat_wavelet">Mexican hat wavelet</a>?&nbsp; <img src="https://www.soliforum.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[bahstrike]]></name>
				<uri>https://www.soliforum.com/user/180/</uri>
			</author>
			<updated>2012-12-18T23:03:16Z</updated>
			<id>https://www.soliforum.com/post/7433/#p7433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Waves and oscillations]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7432/#p7432" />
			<content type="html"><![CDATA[<p>You can see a good example of it here - </p><p><span class="postimg"><img src="http://solidoodletips.files.wordpress.com/2012/12/torture_1.jpg?w=848" alt="http://solidoodletips.files.wordpress.com/2012/12/torture_1.jpg?w=848" /></span></p><p>The simplest thing to do is reduce the speed for outer perimeters to something like 25, and leave inner perimeters at 50 and higher yet for sparse infill.&nbsp; I&#039;ve been finding that it doesn&#039;t take much speed to get overshoot on the S2.&nbsp; I figure that is a tradeoff you get for price.&nbsp; It can make some high quality prints, but if you want high quality and high speed, you have to pay a higher price.</p>]]></content>
			<author>
				<name><![CDATA[IanJohnson]]></name>
				<uri>https://www.soliforum.com/user/14/</uri>
			</author>
			<updated>2012-12-18T23:00:57Z</updated>
			<id>https://www.soliforum.com/post/7432/#p7432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Waves and oscillations]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7430/#p7430" />
			<content type="html"><![CDATA[<p>Is it Z axis wobble?</p>]]></content>
			<author>
				<name><![CDATA[Brad]]></name>
				<uri>https://www.soliforum.com/user/2/</uri>
			</author>
			<updated>2012-12-18T22:44:17Z</updated>
			<id>https://www.soliforum.com/post/7430/#p7430</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Waves and oscillations]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7429/#p7429" />
			<content type="html"><![CDATA[<p>Has anyone seen this decaying wave train before? After a sharp transition, the print head oscillates for a few mm of travel. i.e. under-damped response. Guesses on whether to attack this as a hardware or software issue first?<br />And does anyone have a safe speed recommendation to avoid overshoot on square corners? </p><p>I&#039;m running 50 mm/s, .3mm layers, Repetier Host+Skeinforge, Lash control on minimally (.1mm each axis in sf, turned off in firmware), firmware current as of mid November. </p><p>Thanks,<br />Jon</p>]]></content>
			<author>
				<name><![CDATA[JB]]></name>
				<uri>https://www.soliforum.com/user/473/</uri>
			</author>
			<updated>2012-12-18T22:32:19Z</updated>
			<id>https://www.soliforum.com/post/7429/#p7429</id>
		</entry>
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