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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Pulling Models out of games]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/8151/" />
	<updated>2015-01-15T23:37:04Z</updated>
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	<id>https://www.soliforum.com/topic/8151/pulling-models-out-of-games/</id>
		<entry>
			<title type="html"><![CDATA[Re: Pulling Models out of games]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/79315/#p79315" />
			<content type="html"><![CDATA[<p>I found a 3D program that you can use too rip models from games and I used it specifically for getting Warhammer 40k models out of the dawn of war games. Here is a link to the software. Only downside is it works with directx 9 and below.</p><p><a href="http://www.deep-shadows.com/hax/3DRipperDX.htm">http://www.deep-shadows.com/hax/3DRipperDX.htm</a></p>]]></content>
			<author>
				<name><![CDATA[stormclad]]></name>
				<uri>https://www.soliforum.com/user/1102/</uri>
			</author>
			<updated>2015-01-15T23:37:04Z</updated>
			<id>https://www.soliforum.com/post/79315/#p79315</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pulling Models out of games]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/76939/#p76939" />
			<content type="html"><![CDATA[<p>I found this page for merging two objects into one but am having trouble independently moving objects in meshlab so I can align them to my liking. I load one item and then I load the other and when I try to move one item only the other moves right with it. How do I move them seperately?</p>]]></content>
			<author>
				<name><![CDATA[zeeshan]]></name>
				<uri>https://www.soliforum.com/user/8720/</uri>
			</author>
			<updated>2014-12-30T08:38:20Z</updated>
			<id>https://www.soliforum.com/post/76939/#p76939</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pulling Models out of games]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/70977/#p70977" />
			<content type="html"><![CDATA[<p>also consider any copy-writes that most have on them.</p>]]></content>
			<author>
				<name><![CDATA[n2ri]]></name>
				<uri>https://www.soliforum.com/user/795/</uri>
			</author>
			<updated>2014-11-06T21:30:04Z</updated>
			<id>https://www.soliforum.com/post/70977/#p70977</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pulling Models out of games]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/70022/#p70022" />
			<content type="html"><![CDATA[<p>Depends totally on the game. You usually have pretty good chances if the game has a lively modding scene and/or if they build upon a middleware engine, since then, it&#039;s quite likely the data format has already been reverse engineered or is even public, and there might already be tools available to get the data out. </p><p>And no, the data isn&#039;t buried &quot;inside the programs&quot;, but you often have binary data packages that contain the runtime data aligned in a way so that big chunks can be read into memory in one continuous stream and deserialised in the format the engine understands/uses at runtime. And most of the time, the package files don&#039;t just contain models, but also textures, sounds, etc, in a format optimised for fast streaming. This is usually vastly different from your usual 3D modeling tool file formats, but can be &quot;retranslated&quot; (in the end, on the engine toolset side, there&#039;s a process that exports the editor side data to the engine side format, and those steps can be reversed for the most part). The question is if you find a tool for that or if you have to write one yourself (which, when you have no knowledge about the orginal process, can get pretty complicated). Without a tool to do that, it&#039;s just a big blob of binary data that you can&#039;t read.</p><p>So, like I wrote in the beginning, it totally depends on the game.</p><p>Sorry for that above paragraph coming out a little jumbled, it&#039;s late here and it was a long day at the office today <img src="https://www.soliforum.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[runoratsu]]></name>
				<uri>https://www.soliforum.com/user/7159/</uri>
			</author>
			<updated>2014-10-28T21:49:30Z</updated>
			<id>https://www.soliforum.com/post/70022/#p70022</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Pulling Models out of games]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/69993/#p69993" />
			<content type="html"><![CDATA[<p>Hey,</p><p>has anyone put any thought into actually pulling the models out of various video games and changing them into STL&#039;s for 3d printing?&nbsp; the first game that came to mind is worms 3D.</p><p>or are the models they use buried too deep inside the programs nowadays?</p>]]></content>
			<author>
				<name><![CDATA[blazin_penguin]]></name>
				<uri>https://www.soliforum.com/user/7376/</uri>
			</author>
			<updated>2014-10-28T16:37:15Z</updated>
			<id>https://www.soliforum.com/post/69993/#p69993</id>
		</entry>
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