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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — How to model stone]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/7125/" />
	<updated>2014-08-05T04:31:03Z</updated>
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	<id>https://www.soliforum.com/topic/7125/how-to-model-stone/</id>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/62091/#p62091" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Tomek wrote:</cite><blockquote><div class="quotebox"><cite>tomasla wrote:</cite><blockquote><p>one aproach is to make it by hand, one by one.... i was just ask to do this piece at work, is an ipad holder, the rock detail took about 20 min. each</p></blockquote></div><br /><p>What program? Not all can do that kind of work. I&#039;m just curious. Thanks</p></blockquote></div><br /><p>zbrush, ...also can be done in maya, abit harder but doable..<br />cheers!</p>]]></content>
			<author>
				<name><![CDATA[tomasla]]></name>
				<uri>https://www.soliforum.com/user/6803/</uri>
			</author>
			<updated>2014-08-05T04:31:03Z</updated>
			<id>https://www.soliforum.com/post/62091/#p62091</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/62083/#p62083" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>tomasla wrote:</cite><blockquote><p>one aproach is to make it by hand, one by one.... i was just ask to do this piece at work, is an ipad holder, the rock detail took about 20 min. each</p></blockquote></div><br /><p>What program? Not all can do that kind of work. I&#039;m just curious. Thanks</p>]]></content>
			<author>
				<name><![CDATA[Tomek]]></name>
				<uri>https://www.soliforum.com/user/192/</uri>
			</author>
			<updated>2014-08-05T02:56:42Z</updated>
			<id>https://www.soliforum.com/post/62083/#p62083</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/62001/#p62001" />
			<content type="html"><![CDATA[<p>one aproach is to make it by hand, one by one.... i was just ask to do this piece at work, is an ipad holder, the rock detail took about 20 min. each</p>]]></content>
			<author>
				<name><![CDATA[tomasla]]></name>
				<uri>https://www.soliforum.com/user/6803/</uri>
			</author>
			<updated>2014-08-04T10:13:52Z</updated>
			<id>https://www.soliforum.com/post/62001/#p62001</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61935/#p61935" />
			<content type="html"><![CDATA[<p>As far as I know bump mapping doesn&#039;t really change the surface mesh, it only simulates surface imperfections during rendering, but leaves the actual geometry unchanged.</p><p>A while back I needed to make some cobblestone surface, and I used Solidworks to make a grid of stones, then used MeshLab to transform the stones into something more organic.</p><p>Here is the same technique applied to a set of bricks.&nbsp; You can use any program to create the basic brick set, export it as an STL or OBJ, then use MeshLab to do the transformations to the mesh</p><p><span class="postimg"><img src="http://www.soliforum.com/misc.php?action=pun_attachment&amp;item=5874" alt="http://www.soliforum.com/misc.php?action=pun_attachment&amp;amp;item=5874" /></span></p><p>I&#039;m including the STLs, but you should probably do your own.</p><p>Sorry, I couldn&#039;t upload the last file, it&#039;s too big for the server (7.49MB).</p>]]></content>
			<author>
				<name><![CDATA[pirvan]]></name>
				<uri>https://www.soliforum.com/user/1357/</uri>
			</author>
			<updated>2014-08-03T17:29:00Z</updated>
			<id>https://www.soliforum.com/post/61935/#p61935</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61496/#p61496" />
			<content type="html"><![CDATA[<p>What you need here is &quot;Bump Mapping&quot; - its a feature of Blender and most other &#039;real&#039; 3D modellers that include some form of rendering.... Its how you add &#039;texture&#039; to a &#039;texture&#039; by fudging the objects &#039;normals&#039; <img src="https://www.soliforum.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><a href="http://en.wikipedia.org/wiki/Bump_mapping">http://en.wikipedia.org/wiki/Bump_mapping</a></p><p>Sketchup doesn&#039;t really do bump mapping... it requires 3rd-party rendering tools such as VRay (there is a freebie version or trial from memory... )&nbsp; <a href="http://www.vray.com/vray_for_sketchup/manual/bump_maps.shtml">http://www.vray.com/vray_for_sketchup/m … maps.shtml</a></p>]]></content>
			<author>
				<name><![CDATA[adrian]]></name>
				<uri>https://www.soliforum.com/user/663/</uri>
			</author>
			<updated>2014-07-30T12:53:08Z</updated>
			<id>https://www.soliforum.com/post/61496/#p61496</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61460/#p61460" />
			<content type="html"><![CDATA[<p>Is there any stonework around you that is similar to what you want?&nbsp; You could use a camera and 123D catch to scan it, and use the mesh as a starting point.</p>]]></content>
			<author>
				<name><![CDATA[IanJohnson]]></name>
				<uri>https://www.soliforum.com/user/14/</uri>
			</author>
			<updated>2014-07-30T02:58:53Z</updated>
			<id>https://www.soliforum.com/post/61460/#p61460</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61446/#p61446" />
			<content type="html"><![CDATA[<p>Search thingiverse for rock surfaces.<br />There are a few RGP objects out there with surfaces like that which you need.<br />You could just pull one face from one of those and work from there.</p><p>Example: <a href="http://www.thingiverse.com/thing:2630/#files">http://www.thingiverse.com/thing:2630/#files</a></p>]]></content>
			<author>
				<name><![CDATA[Serin]]></name>
				<uri>https://www.soliforum.com/user/3013/</uri>
			</author>
			<updated>2014-07-29T23:01:30Z</updated>
			<id>https://www.soliforum.com/post/61446/#p61446</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61440/#p61440" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>jigsawman wrote:</cite><blockquote><p>Thanks for the information, but no, what I need is to model stone work.&nbsp; I need to create a 3D stone work fence (scaled down of course) and be able to print it.&nbsp; I could have just as easily built a rectangular cube shape as a fence representation, but that&#039;s just flat.&nbsp; I need to model stone work.<br />JSM</p></blockquote></div><p>Most commercial modeling programs have &quot;textures&quot; that do not offer actually real effects. It will give you the look of stone, but not actually have those qualities in the STL file. </p><p>Sounds like you&#039;re stuck making it yourself. Seems like you need to make the basic block, and then use some form of &quot;geometric pattern&quot; tools to repeat the pattern. It will look slightly stiff, since real stonework isn&#039;t perfectly uniform.</p><br /><p>But if you really want the true modeled stone look, as it sounds you do, then it will require use of blender most likely. Sketchup is a geometric modeling program and not as well suited for the sculpting sort of operations that blender is better at.&nbsp; autodesk meshmixer would also be decent at this, though I&#039;ve never gotten the hang of it.</p>]]></content>
			<author>
				<name><![CDATA[Tomek]]></name>
				<uri>https://www.soliforum.com/user/192/</uri>
			</author>
			<updated>2014-07-29T21:20:28Z</updated>
			<id>https://www.soliforum.com/post/61440/#p61440</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61436/#p61436" />
			<content type="html"><![CDATA[<p>Thanks for the information, but no, what I need is to model stone work.&nbsp; I need to create a 3D stone work fence (scaled down of course) and be able to print it.&nbsp; I could have just as easily built a rectangular cube shape as a fence representation, but that&#039;s just flat.&nbsp; I need to model stone work.<br />JSM</p>]]></content>
			<author>
				<name><![CDATA[jigsawman]]></name>
				<uri>https://www.soliforum.com/user/6728/</uri>
			</author>
			<updated>2014-07-29T20:34:14Z</updated>
			<id>https://www.soliforum.com/post/61436/#p61436</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61435/#p61435" />
			<content type="html"><![CDATA[<p>If you want a stone look and texture, there is a filament called LayBrick. <br />Howwever, a cheaper and less problematic approach is to print it in any preferred filament, probably best at a higher resolution, then pick up some Rustoleum. They make a paint in a spray can that resembles stone.</p>]]></content>
			<author>
				<name><![CDATA[AZERATE]]></name>
				<uri>https://www.soliforum.com/user/4188/</uri>
			</author>
			<updated>2014-07-29T20:24:00Z</updated>
			<id>https://www.soliforum.com/post/61435/#p61435</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to model stone]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/61433/#p61433" />
			<content type="html"><![CDATA[<p>Hi, I am moving along working mostly with Sketch UP and a little (and I stress a little Blender) and am at the point of wanting to know the best way to model stone work.&nbsp; I have heard where people will load a HD image of stone work into their software as a reference and then basically they draw the mortar joints for example based off of that reference.&nbsp; What I do not know how to do is extrude the stone work in a random type of shape upwards or outwards to give that 3D stone appearance which can be printed.</p><p>Can someone point me in the right direction please?<br />Thanks<br />JSM</p>]]></content>
			<author>
				<name><![CDATA[jigsawman]]></name>
				<uri>https://www.soliforum.com/user/6728/</uri>
			</author>
			<updated>2014-07-29T20:03:48Z</updated>
			<id>https://www.soliforum.com/post/61433/#p61433</id>
		</entry>
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