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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Hollow bodies???]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/6120/" />
	<updated>2014-04-17T09:15:45Z</updated>
	<generator>PunBB</generator>
	<id>https://www.soliforum.com/topic/6120/hollow-bodies/</id>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54394/#p54394" />
			<content type="html"><![CDATA[<p>...I was bored so i re-did the file instead of repair it.</p>]]></content>
			<author>
				<name><![CDATA[MeshMoth]]></name>
				<uri>https://www.soliforum.com/user/19/</uri>
			</author>
			<updated>2014-04-17T09:15:45Z</updated>
			<id>https://www.soliforum.com/post/54394/#p54394</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54238/#p54238" />
			<content type="html"><![CDATA[<p>good work wardjr.&nbsp; I have to agree with him, work in mm&#039;s.&nbsp; It will become second nature after a few times, but it really makes trouble shooting a lot easier.&nbsp; digital calipers usually have two settings, sae and metric, and just pushing a button on them can get you quick conversions.</p>]]></content>
			<author>
				<name><![CDATA[michael.t.albers]]></name>
				<uri>https://www.soliforum.com/user/2252/</uri>
			</author>
			<updated>2014-04-15T14:49:46Z</updated>
			<id>https://www.soliforum.com/post/54238/#p54238</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54179/#p54179" />
			<content type="html"><![CDATA[<p>I try and avoid push pull at all costs.&nbsp; It is almost guaranteed that it will mess with the geometry.</p>]]></content>
			<author>
				<name><![CDATA[wardjr]]></name>
				<uri>https://www.soliforum.com/user/2291/</uri>
			</author>
			<updated>2014-04-14T17:03:37Z</updated>
			<id>https://www.soliforum.com/post/54179/#p54179</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54176/#p54176" />
			<content type="html"><![CDATA[<p>Thanks a bunch Ward. I haven&#039;t designed in metric since college but I guess I&#039;m going to have to learn again <img src="https://www.soliforum.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I do understand what you mean by manifold now and I tried to do that but SketchUp (free version) isn&#039;t always easy to see that or manipulate it to do it. I&#039;m a SketchUp semi-Newb. I was pushing and pulling edges to seal it up but I guess i didn&#039;t succeed.</p><p>Anyway, I sincerely appreciate all you help!</p><p>Dave</p>]]></content>
			<author>
				<name><![CDATA[dave.lantz]]></name>
				<uri>https://www.soliforum.com/user/5414/</uri>
			</author>
			<updated>2014-04-14T15:25:38Z</updated>
			<id>https://www.soliforum.com/post/54176/#p54176</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54020/#p54020" />
			<content type="html"><![CDATA[<p>So in this case the narrowest portion of the cone on the inside wall meets the outside wall.&nbsp; Basically it had no thickness to it.<br />So pay attention to the inside and how I connected the lines and all surfaces are now white.&nbsp; I did run it through netfabb when I was done just to fix where the cone meets the cylinder.&nbsp; <br />I included the printable .stl and the .skp so you can see the corrections I made.</p><p>Also.... I can&#039;t emphasize this enough...It is much easier and precise to design in mm&#039;s.&nbsp; So if you can&#039;t figure out how to get your software to understand mm&#039;s let me know and I&#039;ll help you through that process also.</p><p>Hope this helps.</p>]]></content>
			<author>
				<name><![CDATA[wardjr]]></name>
				<uri>https://www.soliforum.com/user/2291/</uri>
			</author>
			<updated>2014-04-11T21:36:10Z</updated>
			<id>https://www.soliforum.com/post/54020/#p54020</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54017/#p54017" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>dave.lantz wrote:</cite><blockquote><p>Thanks so much Ward! I will attach the .skp file here.</p><p>I do not understand what you mean when you say &quot;manifold&quot;. Can you point me to an explanation and a tool?</p></blockquote></div><p>So manifold means will it hold water or is it water tight.&nbsp; When you look into the cone of the .skp notice how it is darker gray instead of white?&nbsp; That is not manifold.&nbsp; In essence the geometry doesn&#039;t add up.&nbsp; I will quick try and fix it and send it back to show you what I mean.</p>]]></content>
			<author>
				<name><![CDATA[wardjr]]></name>
				<uri>https://www.soliforum.com/user/2291/</uri>
			</author>
			<updated>2014-04-11T21:01:57Z</updated>
			<id>https://www.soliforum.com/post/54017/#p54017</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54004/#p54004" />
			<content type="html"><![CDATA[<p>Thanks so much Ward! I will attach the .skp file here.</p><p>I do not understand what you mean when you say &quot;manifold&quot;. Can you point me to an explanation and a tool?</p>]]></content>
			<author>
				<name><![CDATA[dave.lantz]]></name>
				<uri>https://www.soliforum.com/user/5414/</uri>
			</author>
			<updated>2014-04-11T17:58:35Z</updated>
			<id>https://www.soliforum.com/post/54004/#p54004</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54002/#p54002" />
			<content type="html"><![CDATA[<p>Hey Dave,<br />First off I am having a hard time making that file manifold.<br />Second when you do a part like that you want to print it solid infill set to one.&nbsp; You only need a couple of perimeters.<br />By solid I mean the walls are solid.&nbsp; I have a meeting in a few minutes but if you can wait for a few hours I&#039;ll be happy to help you through the process.&nbsp; In the mean time send or post a link to the .skp file.&nbsp; It is always the simple things that seem to be the hardest.</p>]]></content>
			<author>
				<name><![CDATA[wardjr]]></name>
				<uri>https://www.soliforum.com/user/2291/</uri>
			</author>
			<updated>2014-04-11T17:37:47Z</updated>
			<id>https://www.soliforum.com/post/54002/#p54002</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Hollow bodies???]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/54001/#p54001" />
			<content type="html"><![CDATA[<p>Well I am beginning to understand why 3D printers aren&#039;t readily available at Staples! LOL</p><p>OK guys I tried to read up as much as possible but after half a day I&#039;m lost and I know one of you has the answer.</p><p>I tried a simple experiment on a small part and I cant get it to work no matter what I try.</p><p>Tried to make a hollow cone for the back of a blowgun dart. See attached.</p><p>No matter how I slice it in SlicR or Skeinforge it comes out as a solid in g-code. WHY?</p><p>What trick am I missing here? (and BTW, you shouldn&#039;t need a trick to accomplish this - if the model has openings then so should the g-code)</p><p>Thanks as always!</p>]]></content>
			<author>
				<name><![CDATA[dave.lantz]]></name>
				<uri>https://www.soliforum.com/user/5414/</uri>
			</author>
			<updated>2014-04-11T17:17:57Z</updated>
			<id>https://www.soliforum.com/post/54001/#p54001</id>
		</entry>
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