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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Can anyone see why the cape on a stl wouldn't need support material]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/418/" />
	<updated>2012-10-30T01:54:38Z</updated>
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	<id>https://www.soliforum.com/topic/418/can-anyone-see-why-the-cape-on-a-stl-wouldnt-need-support-material/</id>
		<entry>
			<title type="html"><![CDATA[Re: Can anyone see why the cape on a stl wouldn't need support material]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/3649/#p3649" />
			<content type="html"><![CDATA[<p>It&#039;s a slicer only, so you would need to load the gcode into Repetier.&nbsp; Also it uses 0,0 as the center so you would use the Solidoodle start code.&nbsp; &nbsp;If you want the gcode preview to work right, replace the x moves G28 X and the Y moves with G28 Y.&nbsp; Same with the Z.&nbsp; The Solidoodle start code works as is, but the gcode render will be off in space somewhere.</p>]]></content>
			<author>
				<name><![CDATA[IanJohnson]]></name>
				<uri>https://www.soliforum.com/user/14/</uri>
			</author>
			<updated>2012-10-30T01:54:38Z</updated>
			<id>https://www.soliforum.com/post/3649/#p3649</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Can anyone see why the cape on a stl wouldn't need support material]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/3645/#p3645" />
			<content type="html"><![CDATA[<p>Ian, i was doing .1mm layers.&nbsp; so if i use kisslicer does it save the gcode out to a file that i can load with repiter or does it run the solidoodle itself?</p>]]></content>
			<author>
				<name><![CDATA[JustSomeGuyTN]]></name>
				<uri>https://www.soliforum.com/user/96/</uri>
			</author>
			<updated>2012-10-30T01:23:48Z</updated>
			<id>https://www.soliforum.com/post/3645/#p3645</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Can anyone see why the cape on a stl wouldn't need support material]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/3642/#p3642" />
			<content type="html"><![CDATA[<p><a href="http://www.soliwiki.com/Enabling_Support_Material">http://www.soliwiki.com/Enabling_Support_Material</a></p><p>Slic3r instructions have been added here.</p>]]></content>
			<author>
				<name><![CDATA[lawsy]]></name>
				<uri>https://www.soliforum.com/user/51/</uri>
			</author>
			<updated>2012-10-30T00:29:29Z</updated>
			<id>https://www.soliforum.com/post/3642/#p3642</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Can anyone see why the cape on a stl wouldn't need support material]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/3637/#p3637" />
			<content type="html"><![CDATA[<p>Did you have support material turned on?&nbsp; Support in Slic3r generally sucks.&nbsp; For anything that requires support I would recommend Skeinforge, or even better, KISSlicer.&nbsp; &nbsp;Here is a post of screenshots of my settings to start with <a href="http://www.soliforum.com/post/2847/#p2847">http://www.soliforum.com/post/2847/#p2847</a>&nbsp; &nbsp;Support material in KISSLicer is really good, and it slices faster than Slic3r.&nbsp; </p><p>Download Netfabb Studio Basic to check the STL for good meaure.&nbsp; Unless you were slicing at .1mm layers, it seems odd for Slic3r to have taken so long.</p>]]></content>
			<author>
				<name><![CDATA[IanJohnson]]></name>
				<uri>https://www.soliforum.com/user/14/</uri>
			</author>
			<updated>2012-10-29T23:54:34Z</updated>
			<id>https://www.soliforum.com/post/3637/#p3637</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Can anyone see why the cape on a stl wouldn't need support material]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/3631/#p3631" />
			<content type="html"><![CDATA[<p>I made a heroine type figure in Daz3D with their new supersuit add on.&nbsp; The figure has a small cape on the back.&nbsp; I was trying to make something as close as I could to PowerGirl without modifying the costume in Hexagon.&nbsp; I had to fix the stl to make it maniform (Thanks Ian for the link).&nbsp; When I dropped it into Repetier it was on it&#039;s back, cape side down and too large for the build area.&nbsp; So I rotated it to be on it&#039;s feet and scaled it down by half.&nbsp; Then I sliced it using Slic3r.&nbsp; It took a long time to slice, maybe a half hour.&nbsp; Once it was done I started printing.&nbsp; I stoped the job after the feet were almost done because I noticed that Slic3r had not generated support material for the cape.&nbsp; I tried to upload the STL but I think it&#039;s too big.&nbsp; I will take some pictures later so you can see what I&#039;m talking about.</p>]]></content>
			<author>
				<name><![CDATA[JustSomeGuyTN]]></name>
				<uri>https://www.soliforum.com/user/96/</uri>
			</author>
			<updated>2012-10-29T23:29:51Z</updated>
			<id>https://www.soliforum.com/post/3631/#p3631</id>
		</entry>
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