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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Anyone have tips for printable hair in Blender?]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/347/" />
	<updated>2012-12-14T02:13:57Z</updated>
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	<id>https://www.soliforum.com/topic/347/anyone-have-tips-for-printable-hair-in-blender/</id>
		<entry>
			<title type="html"><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/7096/#p7096" />
			<content type="html"><![CDATA[<p>With blender particles you should be able to, and probably would need to, &#039;bake&#039; the particles. This will take the procedural content and make it actual geometry. Take this with about 5 years worth of not-having-used-modelers salt, though, as I stopped playing with 3d modelers about that long ago.</p><p>My printer should be shipping soon, judging by the shipping posts. Kinda&#039; gotta&#039; get my self back up to speed :grin:</p>]]></content>
			<author>
				<name><![CDATA[milokp]]></name>
				<uri>https://www.soliforum.com/user/504/</uri>
			</author>
			<updated>2012-12-14T02:13:57Z</updated>
			<id>https://www.soliforum.com/post/7096/#p7096</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/2822/#p2822" />
			<content type="html"><![CDATA[<p>Just a quickie to show you what you can do in the free Skulptris</p>]]></content>
			<author>
				<name><![CDATA[dtempleton]]></name>
				<uri>https://www.soliforum.com/user/172/</uri>
			</author>
			<updated>2012-10-21T23:32:48Z</updated>
			<id>https://www.soliforum.com/post/2822/#p2822</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/2809/#p2809" />
			<content type="html"><![CDATA[<p>take a look at daz 3d and hexagon2</p>]]></content>
			<author>
				<name><![CDATA[Manx]]></name>
				<uri>https://www.soliforum.com/user/168/</uri>
			</author>
			<updated>2012-10-21T19:40:03Z</updated>
			<id>https://www.soliforum.com/post/2809/#p2809</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone have tips for printable hair in Blender?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/2803/#p2803" />
			<content type="html"><![CDATA[<p>Hi, I haven&#039;t used blender much.&nbsp; My Weapon of choice is C4dXL.&nbsp; IMHO, particles wouldn&#039;t work because in order to be integrated into the model it has to be turned into Polygons.&nbsp; Transmapped hair wouldn&#039;t&nbsp; work either because without the bump maps and textures you wouldn&#039;t have any shape to speak of and it wouldn&#039;t look like hair. You can model a skull-cap and use magnets, deformers &amp; extrusion to model a hair-piece to get the look you want.</p><p>To model the best looking polygon hair, I recommend a sculpture program like ZBrush of the free Skulptris.</p><p>David</p>]]></content>
			<author>
				<name><![CDATA[dtempleton]]></name>
				<uri>https://www.soliforum.com/user/172/</uri>
			</author>
			<updated>2012-10-21T18:05:16Z</updated>
			<id>https://www.soliforum.com/post/2803/#p2803</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Anyone have tips for printable hair in Blender?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/2801/#p2801" />
			<content type="html"><![CDATA[<p>I&#039;ve been learning Blender and I&#039;m wondering if anyone has suggestions for making human statues with hair?&nbsp; I know one of the typical ways of making hair in blender is to use particles.&nbsp; Can that be exported into an STL?</p>]]></content>
			<author>
				<name><![CDATA[JustSomeGuyTN]]></name>
				<uri>https://www.soliforum.com/user/96/</uri>
			</author>
			<updated>2012-10-21T17:02:21Z</updated>
			<id>https://www.soliforum.com/post/2801/#p2801</id>
		</entry>
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