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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Boolean?]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/1689/" />
	<updated>2013-03-12T15:43:15Z</updated>
	<generator>PunBB</generator>
	<id>https://www.soliforum.com/topic/1689/boolean/</id>
		<entry>
			<title type="html"><![CDATA[Re: Boolean?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/16145/#p16145" />
			<content type="html"><![CDATA[<p>Skyblue,<br />The objects are not really boolean-ed together, they are simply on the same platform.&nbsp; The don&#039;t merge together as boolean objects do, they simply exist in the same object file.&nbsp; You&#039;ve actually accomplished the same thing that would be done in creating objects that are printed together (such as a ball bearing).&nbsp; There is enough spacing to allow the model to print together while the original objects still remain manifold.</p><p>That being said, it&#039;s a good trick.&nbsp; I wouldn&#039;t have thought of it, but then again, I have the software to do so without it.&nbsp; People who don&#039;t have the software to compose scenes can do so with RH.</p><p>Nice tip!</p>]]></content>
			<author>
				<name><![CDATA[cckens]]></name>
				<uri>https://www.soliforum.com/user/129/</uri>
			</author>
			<updated>2013-03-12T15:43:15Z</updated>
			<id>https://www.soliforum.com/post/16145/#p16145</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boolean?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/16142/#p16142" />
			<content type="html"><![CDATA[<p>Yes, I always use Netfab Free to check my models before posting, or printing.&nbsp; Thanks.</p>]]></content>
			<author>
				<name><![CDATA[Skyblue]]></name>
				<uri>https://www.soliforum.com/user/614/</uri>
			</author>
			<updated>2013-03-12T15:21:35Z</updated>
			<id>https://www.soliforum.com/post/16142/#p16142</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boolean?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/16132/#p16132" />
			<content type="html"><![CDATA[<p>Another alternative is to use blender. It&#039;s similar to 3d studio max except that it&#039;s free open source. It handles boolean operations great and won&#039;t leave you dealing with unneeded internal geometry.</p>]]></content>
			<author>
				<name><![CDATA[helagak]]></name>
				<uri>https://www.soliforum.com/user/733/</uri>
			</author>
			<updated>2013-03-12T14:24:53Z</updated>
			<id>https://www.soliforum.com/post/16132/#p16132</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boolean?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/16123/#p16123" />
			<content type="html"><![CDATA[<p>You will probably still want to run the merged STL through a service like <a href="http://cloud.netfabb.com">http://cloud.netfabb.com</a> to try and remove unneeded geometry that could give the slicing application a headache.</p>]]></content>
			<author>
				<name><![CDATA[nickythegreek]]></name>
				<uri>https://www.soliforum.com/user/366/</uri>
			</author>
			<updated>2013-03-12T13:30:31Z</updated>
			<id>https://www.soliforum.com/post/16123/#p16123</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Boolean?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/16120/#p16120" />
			<content type="html"><![CDATA[<p>Hello everyone, been trying to find cheap software that will do a boolean operation (join two or more models together).&nbsp; I am not willing to pay 900.00 or more just to do this thing, so I found another way.&nbsp; Its something we already have, Repetier.<br />I noticed if you look after you have added a model, the add object key is still active.&nbsp; You can add more objects to your platform, and move them so they merge, then select both, by holding the shift key down,&nbsp; and save as STL.&nbsp; An example is attached.&nbsp; Center both objects, select the one you want to (for example) place on top of the first, use the z axis to raise the second object to just touch the first object.&nbsp; Select both objects and save.&nbsp; You can also of course scale objects individualy by selecting them.&nbsp; The example provided has three objects joined together.&nbsp; Prints great.</p>]]></content>
			<author>
				<name><![CDATA[Skyblue]]></name>
				<uri>https://www.soliforum.com/user/614/</uri>
			</author>
			<updated>2013-03-12T12:47:48Z</updated>
			<id>https://www.soliforum.com/post/16120/#p16120</id>
		</entry>
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