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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Can someone tell me if this will print?]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/1225/" />
	<updated>2013-02-04T05:33:22Z</updated>
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	<id>https://www.soliforum.com/topic/1225/can-someone-tell-me-if-this-will-print/</id>
		<entry>
			<title type="html"><![CDATA[Re: Can someone tell me if this will print?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/11726/#p11726" />
			<content type="html"><![CDATA[<p>Frozensoda,<br />Try this one... It will slice, but I&#039;m not sure how it will print.&nbsp; Slicing with support gave me some strange looking output, but it may work.&nbsp; It may be better to break it up into multiple pieces.</p>]]></content>
			<author>
				<name><![CDATA[cckens]]></name>
				<uri>https://www.soliforum.com/user/129/</uri>
			</author>
			<updated>2013-02-04T05:33:22Z</updated>
			<id>https://www.soliforum.com/post/11726/#p11726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Can someone tell me if this will print?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/11705/#p11705" />
			<content type="html"><![CDATA[<p>It&#039;a simplistic mesh.&nbsp; One of the problems that you have is that the &quot;cowling&quot; and &quot;epaulets&quot; are single facet meshes.&nbsp; There is no depth, therefore it is not manifold.&nbsp; The body and the appendages are good enough to make it, but they&#039;d be a bear to do as one piece unless you used a LOT of support, but it would look nice.</p><p>Add Thickness to the other pieces, attach them to the body and we&#039;d have a winner.</p><p>The problem that exists with taking computer game sprites is that they are simple polygons with textured facets.&nbsp; It&#039;s not conducive to 3d printing on its own.&nbsp; It does make a nice starting point but you&#039;d have to model most of the other features.</p><p>Good find, frozensoda, I may have to take a stab at fixing it up to print!</p>]]></content>
			<author>
				<name><![CDATA[cckens]]></name>
				<uri>https://www.soliforum.com/user/129/</uri>
			</author>
			<updated>2013-02-04T01:16:20Z</updated>
			<id>https://www.soliforum.com/post/11705/#p11705</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Can someone tell me if this will print?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/11655/#p11655" />
			<content type="html"><![CDATA[<p>I think that could be the new &#039;Challenge&#039; print</p><p>Without support of course <img src="https://www.soliforum.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[ronsii]]></name>
				<uri>https://www.soliforum.com/user/296/</uri>
			</author>
			<updated>2013-02-03T18:31:45Z</updated>
			<id>https://www.soliforum.com/post/11655/#p11655</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Can someone tell me if this will print?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/11600/#p11600" />
			<content type="html"><![CDATA[<p>I don&#039;t have my printer yet and I have been experimenting with converting game models into a printable format.</p><p>I started with downloading .OBJ files from this website: <a href="http://www.models-resource.com/nintendo_64">http://www.models-resource.com/nintendo_64</a></p><p>then I used a program called MeshLab to convert it to STL I have uploaded the result. I sliced it and ran it thru openSCAM but I couldn&#039;t see the final product because it shows the path of the tool and not what is extruded. I can&#039;t load this STL into sketchup for some reason to see if it came out ok but it loads back into MeshLab well. I think the model may have hollows or somehting in it screwing it up because I got some wierd messages while slicing. Thank you for any help.</p>]]></content>
			<author>
				<name><![CDATA[frozensoda]]></name>
				<uri>https://www.soliforum.com/user/738/</uri>
			</author>
			<updated>2013-02-03T07:46:44Z</updated>
			<id>https://www.soliforum.com/post/11600/#p11600</id>
		</entry>
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