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	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Lighting in Repetier]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/1159/" />
	<updated>2013-01-28T23:39:39Z</updated>
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	<id>https://www.soliforum.com/topic/1159/lighting-in-repetier/</id>
		<entry>
			<title type="html"><![CDATA[Re: Lighting in Repetier]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/10974/#p10974" />
			<content type="html"><![CDATA[<p>Go to Config-&gt;3d Viewer Config (Alt+3)<br />Adjust your settings to what you want... or what works</p><p>Check the settings for draw method as this may also help to make it look better.&nbsp; Mine is set for AutoDetect</p>]]></content>
			<author>
				<name><![CDATA[cckens]]></name>
				<uri>https://www.soliforum.com/user/129/</uri>
			</author>
			<updated>2013-01-28T23:39:39Z</updated>
			<id>https://www.soliforum.com/post/10974/#p10974</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lighting in Repetier]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/10972/#p10972" />
			<content type="html"><![CDATA[<p>I realize this isn&#039;t a Repetier-host support forum, but I don&#039;t know where else to turn for help.</p><p>I&#039;m modeling a thing in Blender. As I make changes, I&#039;m exporting the .stl from Blender and importing into Repetier to ensure that it&#039;ll slice properly.</p><p>I&#039;m having problems setting up Repetier so that I can see details in the imported model. I&#039;ve seen screenshots that look a lot better than what I see on my computer, so I know Repetier can do it, I just don&#039;t know how. I&#039;ve tried manipulating the lights but still don&#039;t get any shading.</p><p>Is there a secret to getting Repetier to shade my objects in the 3D view?</p>]]></content>
			<author>
				<name><![CDATA[NogginBoink]]></name>
				<uri>https://www.soliforum.com/user/736/</uri>
			</author>
			<updated>2013-01-28T23:20:36Z</updated>
			<id>https://www.soliforum.com/post/10972/#p10972</id>
		</entry>
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