<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[SoliForum - 3D Printing Community — Removal of unnecessary triangles?]]></title>
	<link rel="self" href="https://www.soliforum.com/feed/atom/topic/11576/" />
	<updated>2015-06-25T03:45:57Z</updated>
	<generator>PunBB</generator>
	<id>https://www.soliforum.com/topic/11576/removal-of-unnecessary-triangles/</id>
		<entry>
			<title type="html"><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/99862/#p99862" />
			<content type="html"><![CDATA[<p>NetFabb fixes mesh error, closes holes, and attempts to make the object manifold so it can be sliced and printed without errors.</p><p>However it doesn&#039;t do anything to modify or simplify the object.&nbsp; The Pro version has a &quot;Refine Mesh&quot; option, which appears to do a triangle reduction, but I can&#039;t verify that since I don&#039;t have the Pro version of the NetFabb.</p><p>Again, this is what MeshLab does best.&nbsp; It has the means to simplify the mesh.&nbsp; So if you need to reduce the number of traingles in a mesh, load the STL file in MeshLab, then from the filter menu select <strong>Remeshing, Simplification &amp; Reconstruction / Quadratic Edge Collapse</strong>.&nbsp; from the PopUp menu select the desired number of face (by default it&#039;s half the current number), and click apply.&nbsp; When done, export your mesh as STL and you&#039;re done.&nbsp; Simple, no complications.</p><p>FWIW, NetFabb is intended to clean up the mesh to get it ready for printing.&nbsp; Whatever edits you do afterward, will most likely break the fixes NetFabb applied, so use NetFabb only as the last step before printing the object.</p>]]></content>
			<author>
				<name><![CDATA[pirvan]]></name>
				<uri>https://www.soliforum.com/user/1357/</uri>
			</author>
			<updated>2015-06-25T03:45:57Z</updated>
			<id>https://www.soliforum.com/post/99862/#p99862</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/99836/#p99836" />
			<content type="html"><![CDATA[<p>Yeah I&#039;ve definitely run objects through netfabb cloud service, changed it back to a .dae for more editing, and found there were still extra shapes inside and on surfaces of objects.</p>]]></content>
			<author>
				<name><![CDATA[Rocketman]]></name>
				<uri>https://www.soliforum.com/user/783/</uri>
			</author>
			<updated>2015-06-24T20:02:41Z</updated>
			<id>https://www.soliforum.com/post/99836/#p99836</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/99781/#p99781" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>carl_m1968 wrote:</cite><blockquote><p>I thought that was what netfabb does?</p></blockquote></div><p>No, not automatically.&nbsp; You would have to do that manually. </p><p>Additionally, NetFabb basic doesn&#039;t have any triangle reduction algorithms, so if you remove a traingle, you&#039;re left with a hole.&nbsp; NetFabb can fill holes manually, but it does so in a &quot;direct&quot; manner.&nbsp; BY this I mean it will fill a hole with as close to a straight surface as it can.&nbsp; Any surface details that were there before, will be gone.</p><p>For what the OP wants to do, the best software is MeshLab.&nbsp; MeshLab has simplification algorithms that will removed unnecessary triangles from a surface, but preserve the surface topology.&nbsp; It can effectively reduce the number of triangles by as much as 80% without any visible fidelity loss.</p>]]></content>
			<author>
				<name><![CDATA[pirvan]]></name>
				<uri>https://www.soliforum.com/user/1357/</uri>
			</author>
			<updated>2015-06-24T01:33:04Z</updated>
			<id>https://www.soliforum.com/post/99781/#p99781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Removal of unnecessary triangles?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/99710/#p99710" />
			<content type="html"><![CDATA[<p>I thought that was what netfabb does?</p>]]></content>
			<author>
				<name><![CDATA[carl_m1968]]></name>
				<uri>https://www.soliforum.com/user/7731/</uri>
			</author>
			<updated>2015-06-23T05:27:29Z</updated>
			<id>https://www.soliforum.com/post/99710/#p99710</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Removal of unnecessary triangles?]]></title>
			<link rel="alternate" href="https://www.soliforum.com/post/99705/#p99705" />
			<content type="html"><![CDATA[<p>Is there any software that lightens objects down and deletes all lines and points inside of an object that don&#039;t really serve a purpose? Maybe even removes polygons from a rectangular surface that really just needs four points?</p>]]></content>
			<author>
				<name><![CDATA[Rocketman]]></name>
				<uri>https://www.soliforum.com/user/783/</uri>
			</author>
			<updated>2015-06-23T05:03:44Z</updated>
			<id>https://www.soliforum.com/post/99705/#p99705</id>
		</entry>
</feed>
