Topic: Soccer Ref Model - Atlas 3D scan
As some of you may have already seen, I've been pretty active on the Atlas 3D Scanner forum. Ever since I got the scanner, I've beeen trying to learn and imporove the quality of my scans.
I've also come to the realization that turntable laser scanning (at least as it's currently implement on the simpler scanners) has it's limitations. One of those limitations is that the camera and laser can't "see" certain areas of a model.
That leaves large gaps without any data that need to be filled in. The reconstruction algorithms in MeshLab can do a pretty credible job at guessing some of it, but inevitably you'll need to manually fix and/or reconstruct some parts.
To that end I tried the Z Brush function in MeshLab, but found it to be restrictive. MeshMixer on the other hand has sculpting tools analogous to real sculpting. After a few hours of trial and error, I'm beginning to get the hang of it.
Here is one of my latest scans. A caricature statuette of a soccer referee. The original point cloud was about 30MB, the resulting mesh reconstruction was 62MB, and the fixed and re-sculpted mesh was 81MB and about 1.6M polygons. The simplified mesh posted here is <5MB and "only" 100K polygons.
Enjoy.
P.S. Please don't repost this model on other sites. This is going to be a SoliForum exclusive.
SD3 printer w/too many mods, Printrbot Simple Maker Ed., FormLabs Form 1+
AnyCubic Photon, Shining 3D EinScan-S & Atlas 3D scanners...
...and too much time on my hands.